echo System settings -- Graphics: Highest ///>_______________________________________________________________________< ///> System settings -- Graphics ///>-----------------------------------------------------------------------< /// r_customwidth // Custom video resolution width [int|def=1600] /// r_customheight // Custom video resolution height [int|def=1024] /// r_mode // Video resolution mode [int|-1=custom,1..|def=4] set r_colorbits "32" // Color depth [0=desktop,16,32|def=32] set r_picmip "0" // Texture detail [0=high,1=normal,2=low|def=1] set r_texturebits "32" // Texture quality [0=desktop,16,32|def=32] set r_texturemode "GL_LINEAR_MIPMAP_LINEAR" // Texture filter mode [GL_LINEAR_MIPMAP_NEAREST=Bilinear, // GL_LINEAR_MIPMAP_LINEAR=Trilinear| // def=GL_LINEAR_MIPMAP_NEAREST] set r_ext_compressed_textures "0" // Compress textures [0=no,1=yes|def=0] set r_displayrefresh "0" // Refreshrate [int|0=default,60..|def=0] set com_maxfps "125" // Max frames/second [int|..125|def=85] set r_swapinterval "0" // Vertical sync [0=off,1=on|def=0] set r_gamma "1.85" // Brightness [float|0..3|def=1] ///--(hidden)------------------------------------- seta r_customaspect "1" // Custom aspect ratio to use when in r_mode -1 [def=1] seta r_vertexLight "0" // Vertex lighting which is faster [locked] seta r_finish "0" // Sync every frame, may improve input response [0=off,1=on|def=0] seta r_depthbits "24" // Precision for the Z-buffer depth [0=desktop,16,24,32|def=0] seta cg_shadows "0" // Draw shadows on certain entities [locked] seta r_stencilbits "8" // Bits to use for the stencil buffer [0,8|def=0] seta r_detailtextures "1" // Enable detail shader stages [0=off,1=on|def=1] seta r_ext_multisample "0" //!Enable multisample anti-aliasing [0=off,1..4|def=0] seta r_ext_texture_filter_anisotropic "1" //*Enable anisotropic texture filter [0=off,1=on|def=0] seta r_ext_max_anisotropy "16" //*Set anisotropy filter level [int|0..16|def=2] seta r_ext_texture_env_add "1" // Use the GL_TEXTURE_ENV_ADD extenstion [0=off,1=on|def=1] seta r_ext_compiled_vertex_array "1" // Use the Compiled Vertex Arrray GL extension [0=off,1=on|def=1] seta r_ext_multitexture "1" // Use the ARB multi-texture extention [0=off,1=on|def=1] seta r_ext_gamma_control "1" // Use the GAMMA extension [0=off,1=on|def=1] seta r_allowExtensions "1" // Enable OPENGL extensions [0=off,1=on|def=1] seta r_overbrightbits "0" // Adjust brightness level of the map [locked] seta r_ignorehwgamma "0" // Ignore hardware gamma and use the texture method of gamma adjustment [0=off,1=on|def=0] seta r_roundImagesDown "1" // Set rounding down amount [int|def=1] seta r_simpleshaders "0" //#Enable extra effects [0=on,1=off|def=0] seta r_autobump "0" //#Enable bumpmapping on textures [0=off,1=on|def=1] seta r_glslbloom "1" //#Enable bloom [1,2,3,4,5|def=1] seta r_bloom "4" //#Enable bloom [1,2,3,4,5|def=1] seta r_fancywater "1" //#Enable fancy water look & reflections [0=off,1=on|def=1] seta r_ssao "1" //#Enable ambient occlusion [0=off,1=on|def=1] seta r_dof "1" //#Enable depth of field [0=off,1=on|def=0] seta r_dofscale "2" //#DOF blur amount [1,2,3,4,5|def=2] seta r_dofblend "0.200" //#DOF focus speed [0.1-1|def=0.5] seta r_GLlibCoolDownMsec "0" //*Wait for a number of milliseconds to close GL library [int|0..|def=0] seta r_allowResize "0" //!Make window resizable (SDL only) [0=off,1=on] seta r_centerWindow "0" //!Start window in the middel of screen (SDL only) [0=off,1=on] seta r_noborder "0" //!Remove window decoration [0=off,1=on] set cf.-fov_smooth "exec cf.-fov_smooth_hq.cfg" set cf.+fov_smooth "exec cf.+fov_smooth_hq.cfg"