//// ______________________________________________________________________ ////| | ////| UrbanTerror 4.1.1 config | ////|======================================================================| ////| Lines starting with "set" has GUI option in-game | ////| Lines starting with "seta" has no GUI option in-game | ////| Lines starting with "vstr" activates a script/macro | ////| | ////| Comments without symbols are options available to all builds | ////| Comments with * are ioUrt 4.1 options | ////| Comments with ! are latest ioQ3 build options (not ioUrT 4.1!) | ////| Comments with @ are Ikalizer build options | ////| Comments with # are Bumpy build options | ////| Comments with ? are Optimized build options | ////| www.www0.org/w/Optimized_executable_builds_of_ioq3_engine_for_urt | ////| | ////| Cvar value type: | ////| int - integer numeric value | ////| float - floating point numeric value, e.g.: "1.2345" | ////| str - string string value, e.g.: "echo hello" | ////| rgb - red green blue value in either int or float, use spaces or | ////| comma as seperator, e.g.: "1,0.4,0" or "255 102 0" | ////| rgba - same as rgb but includes alpha channel (float), e.g.: | ////| "255,102,0,0.8" or "1 0.4 0 1.0" | ////| hex - hexadecimal value, e.g.: "0x01" | ////| | ////| Cvar description [ type | range | default ] | ////|______________________________________________________________________| ///------------------------------------------------- echo "^2Config for UrbanTerror 4.1.1" echo "^1[^7DATE^1]^3 04.06.2011" echo "^1[^7PLAYER^1]^3 Nexu" echo "^1[^7VERSION^1]^3 2.6" ///>_______________________________________________________________________< ///> Player settings ///>-----------------------------------------------------------------------< /// name // Set Playername [str|def="New_UrT_Player"] exec nexu_names.cfg // external name/alias script /// cg_rgb // Personal color/armband [rgb|def=128 128 128] set racered "2" // Red team skin [0=sarah,1=misu,2=rafiq,3=denzel|def=2] set raceblue "3" // Blue team skin [0=adala,1=carla,2=tom,3=takeshi|def=2] /// funred "" // Red team funstuff [str] /// funblue "" // Blue team funstuff [str] ///>_______________________________________________________________________< ///> System settings -- Graphics ///>-----------------------------------------------------------------------< /// r_customwidth // Custom video resolution width [int|def=1600] /// r_customheight // Custom video resolution height [int|def=1024] /// r_mode // Video resolution mode [int|-1=custom,1..|def=4] seta cf.fullscreen.res1 "r_mode -1; r_customwidth 1680; r_customheight 1050" seta cf.fullscreen.res2 "r_mode -1; r_customwidth 1280; r_customheight 1024" seta cf.fullscreen "vstr cf.fullscreen.res2; r_fullscreen 1" seta cf.window.res1 "r_mode -1; r_customwidth 1672; r_customheight 1022" // @ 1680x1050 seta cf.window.res2 "r_mode -1; r_customwidth 1272; r_customheight 996" // @ 1280x1024 seta cf.window "vstr cf.window.res2; r_fullscreen 0" vstr cf.window // default, change to cf.fullscreen if you prefer set r_colorbits "32" // Color depth [0=desktop,16,32|def=32] set r_picmip "2" // Texture detail [0=high,1=normal,2=low|def=1] set r_texturebits "32" // Texture quality [0=desktop,16,32|def=32] set r_texturemode "GL_LINEAR_MIPMAP_NEAREST" // Texture filter mode [GL_LINEAR_MIPMAP_NEAREST=Bilinear, // GL_LINEAR_MIPMAP_LINEAR=Trilinear| // def=GL_LINEAR_MIPMAP_NEAREST] set r_ext_compressed_textures "1" // Compress textures [0=no,1=yes|def=0] set r_displayrefresh "0" // Refreshrate [int|0=default,60..|def=0] set com_maxfps "125" // Max frames/second [int|..125|def=85] set r_swapinterval "0" // Vertical sync [0=off,1=on|def=0] set r_gamma "1" // Brightness [float|0..3|def=1] ///--(hidden)------------------------------------- seta r_customaspect "1" // Custom aspect ratio to use when in r_mode -1 [def=1] seta r_vertexLight "0" // Vertex lighting which is faster [locked] seta r_finish "0" // Sync every frame, may improve input response [0=off,1=on|def=0] seta r_depthbits "0" // Precision for the Z-buffer depth [0=desktop,16,24|def=0] seta cg_shadows "0" // Draw shadows on certain entities [locked] seta r_stencilbits "0" // Bits to use for the stencil buffer [0,8|def=0] seta r_detailtextures "0" // Enable detail shader stages [0=off,1=on|def=1] seta r_ext_multisample "0" //!Enable multisample anti-aliasing [0=off,1..4|def=0] seta r_ext_texture_filter_anisotropic "0" //*Enable anisotropic texture filter [0=off,1=on|def=0] seta r_ext_max_anisotropy "1" //*Set anisotropy filter level [int|0..16|def=2] seta r_ext_texture_env_add "1" // Use the GL_TEXTURE_ENV_ADD extenstion [0=off,1=on|def=1] seta r_ext_compiled_vertex_array "1" // Use the Compiled Vertex Arrray GL extension [0=off,1=on|def=1] seta r_ext_multitexture "1" // Use the ARB multi-texture extention [0=off,1=on|def=1] seta r_ext_gamma_control "1" // Use the GAMMA extension [0=off,1=on|def=1] seta r_allowExtensions "1" // Enable OPENGL extensions [0=off,1=on|def=1] seta r_overbrightbits "0" // Adjust brightness level of the map [locked] seta r_ignorehwgamma "0" // Ignore hardware gamma and use the texture method of gamma adjustment [0=off,1=on|def=0] seta r_roundImagesDown "1" // Set rounding down amount [int|def=1] seta r_simplemipmap "0" // seta r_simpleshaders "1" //#Enable extra effects [0=on,1=off|def=0] seta r_autobump "0" //#Enable bumpmapping on textures [0=off,1=on|def=1] seta r_glslbloom "0" //#Enable bloom [1,2,3,4,5|def=1] seta r_bloom "0" //#Enable bloom [1,2,3,4,5|def=1] seta r_fancywater "1" //#Enable fancy water look & reflections [0=off,1=on|def=1] seta r_ssao "0" //#Enable ambient occlusion [0=off,1=on|def=1] seta r_dof "0" //#Enable depth of field [0=off,1=on|def=0] seta r_dofscale "0" //#DOF blur amount [1,2,3,4,5|def=2] seta r_dofblend "0.001" //#DOF focus speed [0.1-1|def=0.5] seta r_GLlibCoolDownMsec "0" //*Wait for a number of milliseconds to close GL library [int|0..|def=0] seta r_allowResize "0" //!Make window resizable (SDL only) [0=off,1=on] seta r_centerWindow "0" //!Start window in the middel of screen (SDL only) [0=off,1=on] seta r_noborder "0" //!Remove window decoration [0=off,1=on] seta r_windowPosition "4,24" //!Set window position [x,y|def=0,0] (equal SDL_VIDEO_WINDOW_POS) 4,24 //vid_restart ///>_______________________________________________________________________< ///> System settings -- Sound ///>-----------------------------------------------------------------------< set s_volume "2.0" // Effects volume [float|0..2|def=0.8] (cf.s_volume) set s_musicvolume "0.0" // Music volume [float|0..1|def=0.25] set s_khz "22" // Quality [11,22(?44)|def=22] set s_doppler "0" // Doppler sound effect [0=off,1=on|def=1] ///--(hidden)------------------------------------- seta s_mixPreStep "0.05" // Set prefetching of sound [float|def=0.05] seta s_mixahead "0.1" // Delay before mixing sound samples [float|def=0.2] seta s_useopenal "0" //*Use the OpenAL sound backend [0=off,1=on|def=0] seta dmaHD_enable "0" //?This will enable or disable dmaHD sound system [0=off,1=on] seta dmaEX_EffectsEnable "0" //?This will enable or disable dmaEX (less CPU intensive))[0=off,1=on|def=1] seta dmaEX_StereoSeparation "0.9" //?Set stereo separation amount. [0.1,2.0|def=0.9] seta dmaEX_interpolation "3" //?Set the type of sound re-sampling interpolation used [0=off,1=linear,2=4p-Cubic,3=4p-Hermite|def=3] seta s_smpRepeat "16" //?Sample Repeat limit, q3audio or dmaEX only. [int|def=4] /// s_alPrecache //!Cache OpenAL sounds before use [0=off,1=on] /// s_alGain //!The value of AL_GAIN for each source [float] /// s_alSources //!The total number of sources (memory) to allocate [int] /// s_alDopplerFactor //!The value passed to alDopplerFactor() [float] /// s_alDopplerSpeed //!The value passed to alDopplerVelocity() [float] /// s_alMinDistance //!The value of AL_REFERENCE_DISTANCE for each source [float] /// s_alRolloff //!The value of AL_ROLLOFF_FACTOR for each source [float] /// s_alMaxSpeakerDistance //!ET_SPEAKERS beyond this distance are culled [float] /// s_alDriver //!Which OpenAL library to use [str] /// s_sdlBits "16" //!SDL bit resolution [int] /// s_sdlSpeed "22050" //!SDL sample rate [11025,22050,44100] /// s_sdlChannels "2" //!SDL number of channel [int] /// s_sdlDevSamps "0" //!SDL DMA buffer size override [int] /// s_sdlMixSamps "0" //!SDL mix buffer size override [int] seta s_useikalizer "1" //@Use the Ikalizer sound backend [0=off,1=on] seta ikalizer_MemoryAlloc "128" //@Memory to reservate [int|def=64] seta ikalizer_EnableSMP "1" //@Enable use of SMP architecture [0=off,1=dual,2=single|def=0] seta ikalizer_MaxUsage "16" //@Total allowed CPU usage [int|0=off, 1..30|def=7] seta ikalizer_DeviceSelect "0" //@Select DirectSound device [def=0] seta ikalizer_ChannelMode "0x21" //@Audio channel mode [hex|20,21,22,23,24,25,26,40,60,61] seta ikalizer_SamplingRate "48000" //@Sampling kHz [22050,24000,32000,44100,48000] seta ikalizer_LimiterLevel "1" //@Limiter gain [0=+0dB,1=+6dB,2=+12dB,3=+20dB|def=0] seta ikalizer_DistanceRendering "2" //@[0=iKALiZER,1=ioQuake,2=Theatre|def=2] seta ikalizer_ReplaceSamples "0" //@[0=disable samples replace,1=Enable|def=1] seta ikalizer_DynamicDelayLines "-1" //@[def=-1] seta ikalizer_VoiceCount "64" //@Voice channels [int|def=24] seta ikalizer_SFXCount "4096" //@[def=4096] seta ikalizer_BufferDuration "500" //@[def=500ms] seta ikalizer_LatencyDuration "5" //@[def=20ms] seta s_muteWhenUnfocused "0" //!Mutes game sounds window does not have focus [0=off,1=on] seta s_muteWhenMinimized "1" //!Mutes game sounds window is minimized [0=off,1=on] ///>_______________________________________________________________________< ///> System settings -- Network ///>-----------------------------------------------------------------------< /// see the url: http://www.funender.com/quake/console/q3connection.html set rate "12500" // Max datarate B/s [int|8000..25000|def=8000] set cl_maxpackets "42" // Max packets to server [int|30..42|def=30] set cl_packetdup "2" // Duplicate packets [1=double,2=triple|def=1] set ut_timenudge "0" // Local net buffer(ms) [int|0..30|def=0] ///--(hidden)------------------------------------- seta snaps "20" // Number of snapshots the client receive per second [locked] ///>_______________________________________________________________________< ///> System settings (hidden) ///>-----------------------------------------------------------------------< seta com_hunkmegs "512" // Amount of memory to reserve for game play/ded server [int|def=256] seta com_soundMegs "64" // Can be adjusted to provide better performance on systems with more than 64mb of memory [int|def=8] seta com_zonemegs "48" // Can be adjusted to provide better performance on systems with more than 64mb of memory [int|def=24] seta win_fastmodechange "1" //*Allow window mode change without map reloading [0=off,1=on|def=1] seta cl_altTab "1" //*Allow ALT-TAB to change window focus from game [0=off,1=on|def=1] seta cl_altTabMinimize "0" //!Minimize window when using ALT-TAB [0=off,1=on] seta cl_nologo "1" //?Hides the start-up logo video [0=no,1=yes] seta cl_aviFrameRate "30" //*Framerate to use when capturing video [int|def=25] seta cl_aviMotionJpeg "1" //*Use the MJPEG codec when capturing video [0=off,1=on|def=1] seta cl_aviMotionJpegQuality "95" //!Set the MJPEG codec quality settings [int|def=90] seta r_screenshotJPEGQuality "95" //?Set JPEG screenshot quality [int|def=90] seta cl_useMumble "1" //!Enable positional audio with Mumble [0=off,1=on] seta cl_mumbleScale "0.0254" //!Mumble positioning scale value [float] seta ttycon_ansicolor "1" //!Enable the addition of ANSI escape codes for colors in the tty [0=off,1=on] ///>_______________________________________________________________________< ///> Options -- General Settings ///>-----------------------------------------------------------------------< set cg_drawfps "0" // Draw FPS [0=no,1=yes|def=1] set cg_drawtimer "1" // Show timer [0=no,1=yes|def=1] set cg_lagometer "1" // Show netgraph [0=no,1=yes|def=1] /// cg_fov // Field of view [int|90..110|def=90] vstr cf.+fov // FOV toggle default: [+fov,-fov] /// cg_nvg // Tac goggles color [int|0..7|def=0] set cg_speedo "1" // Show speed [0=no,1=yes|def=0] set cg_sfxBreathing "1" // Breathing sounds [0=no,1=yes|def=1] set cg_autoscreenshot "2" // Auto screenshots [0=no,1=always,2=matchmode|def=0] set cg_autorecordmatch "1" // Auto record matchmode [0=no,1=yes|def=1] set cl_autodownload "1" //*Auto download [0=no,1=yes|def=1] ///--(hidden)------------------------------------- set cl_autoRecordDemo "0" //*Record a new demo on each map change [0=no,1=yes|def=0] seta cl_recordfontsize "5" //?Font for "recording" [int] set zoomSensitivity "1.2" set cl_zoomSensitivityFOVthreshold "65" //[ fancy fov toggle function: based on 90-110 ] set cf.crosshud- "" set cf.crosshud+ "" set cf.-fov.color "" set cf.-fov.cross "vstr cf.crosshud-" set cf.-fov.sens "sensitivity 1.075" set cf.-fov.degree "cg_fov 90" set cf.-fov_smooth "exec cf.-fov_smooth.cfg" set cf.-fov "vstr cf.-fov.color; vstr cf.-fov.cross; vstr cf.-fov.sens; vstr cf.-fov.update" set cf.+fov.color "" set cf.+fov.cross "vstr cf.crosshud+" set cf.+fov.sens "sensitivity 0.9625" set cf.+fov.degree "cg_fov 110" set cf.+fov_smooth "exec cf.+fov_smooth.cfg" set cf.+fov "vstr cf.+fov.color; vstr cf.+fov.cross; vstr cf.+fov.sens; vstr cf.+fov.update" set cf.fov.quick "set cf.-fov.update vstr cf.-fov.degree; set cf.+fov.update vstr cf.+fov.degree; ut_echo ^4ADS^7modus ^4[^3 quick ^4] ; set cf.fov.modus vstr cf.fov.smooth" set cf.fov.smooth "set cf.-fov.update vstr cf.-fov_smooth; set cf.+fov.update vstr cf.+fov_smooth; ut_echo ^4ADS^7modus ^4[^2 smooth ^4]; set cf.fov.modus vstr cf.fov.quick" vstr cf.fov.smooth ///>_______________________________________________________________________< ///> Options -- Crosshair Settings ///>-----------------------------------------------------------------------< /// cg_drawcrosshair // Crosshairtype [int|def=4] /// cg_crosshairRGB // Crosshaircolor [rgba|def=1 0.4 0 1] /// cg_crosshairfriendRGB // Crosshaircolor friendly [rgba|def=1 0 0 1] /// cf.scopergb // Scopecolor [rgba|def=0 0 0 1] // Scope color toggle: cf.scope.[red,green,blue,yellow,cyan,magenta,white,black] /// cg_scopefriendRGB // Scopecolor friendly [rgba|def=1 0 0 1] // Crosshair color toggle: cf.cross.[red,green,blue,yellow,cyan,magenta,white,black] /// cg_crosshairsize // Crosshairsize [int|def=20] set cg_scopering "2" // Show scope accuracy [0=no,1=yes|def=2] set cg_scopeG36 "2" // G36 scopetype: [0=cross,1=cross2,2=T-shape,3=dot|def=0] set cg_scopePSG "0" // PSG-1 scopetype: [0=cross,1=cross2,2=T-shape,3=dot|def=0] set cg_scopeSR8 "1" // SR8 scopetype: [0=cross,1=cross2,2=T-shape,3=dot|def=0] ///--(hidden)------------------------------------- set cg_drawhands "1" // Show hand [0=none,1=yes|def=1] ///>_______________________________________________________________________< ///> Options -- Minimap Settings ///>-----------------------------------------------------------------------< set cf.maptoggle "cg_maptoggle 1" // Minimap [0=off,1=on|def=1] set cf.mappos "cg_mappos 4" // Minimap position [int|1..11|def=1] (counter-clockwise) set cf.mapsize "cg_mapsize 190" // Minimap size [int|def=150] set cf.mapalpha "cg_mapalpha 0.45" // Minimap alpha [float|0..1|def=0.7] set cf.maparrowscale "cg_maparrowscale 1.8" // Minimap arrow scale [float|def=3.0] vstr cf.maptoggle // Set minimap toggle default ///>_______________________________________________________________________< ///> Options -- Team Info Settings ///>-----------------------------------------------------------------------< set cg_drawteamoverlay "2" // Team status list [0=None,1=All,2=Normal,3=Brief|def=1] set cg_drawteamoverlayscores "1" // Show individual scores [0=no,1=yes|def=1] set cg_drawcrosshairnames "1" // Show teammate info on aim [0=no,1=yes|def=1] set cg_crosshairnamestype "1" // Location of info: [0=bottom-scr,1=above-pl,2=below-ch,3=above-ch|def=3] set cg_crosshairnamessize "0.20" // Size of info [float|0..1|def=0.3] set cg_drawteamscores "1" // Show team scores [0=no,1=yes|def=1] ///>_______________________________________________________________________< ///> Options -- Blood Settings ///>-----------------------------------------------------------------------< set com_blood "1" // Enable blood [0=no,1=yes|def=1] set cg_sfxShowDamage "1" // Show wounds [0=no,1=yes|def=1] set cg_visibleBleeding "1" // Show bleeding [0=no,1=yes|def=1] ///>_______________________________________________________________________< ///> Options -- Bullet Impact Settings ///>-----------------------------------------------------------------------< set cg_sfxSurfaceImpacts "1" // Smoke FX on impact [0=no,1=yes|def=1] set cg_sfxParticles "0" // More FX on impact [0=no,1=yes|def=1] set cg_marktotaltime "20000" // Leave marks: [int|0=off|def=5000] set cg_hitsound "1" // Hitsounds [0=no,1=yes|def=0] ///>_______________________________________________________________________< ///> Options -- Chat Settings ///>-----------------------------------------------------------------------< seta cg_standardChat "0" // old chat style [0=no,1=yes|def=0] set cg_teamchatsonly "0" // Teamchats only [0=no,1=yes|def=0] set cg_chatTime "10000" // Chat time(ms) [int|def=4000] set cg_chatHeight "6" // Chat lines [int|1..8|def=4] set cg_msgTime "6000" // Message time(ms) [int|def=4000] seta cg_msgHeight "8" // Message lines on top [int|1..8|def=4] set cg_novoicechats "0" // Disable radio sounds [0=no,1=yes|def=0] set cg_autoradio "2" // Auto radio [0=No,1=All,2=All+NoGrenade|def=0] ///>_______________________________________________________________________< ///> Options -- Gun Settings ///>-----------------------------------------------------------------------< /// cg_drawhands // Show gun [0=no,1=yes|def=1] set cg_gunsize "1" // Smaller gun [0=no,1=yes|def=0] set cg_showbullethits "2" // Hitting info [0=None,1=Normal,2=All|def=2] set cg_hudweaponinfo "2" // Weapon info [0=Icon, 1=Text, 2=Icon+Text|def=2] set r_dynamiclight "1" // Dynamic light [0=no,1=yes|def=1] set cg_sfxbrasstime "25000" // Leave brass(ms) [int|def=5000] seta cg_zoomWrap "0" // Wrap scope zooming behavior [0=no,1=yes|def=1] ///>_______________________________________________________________________< ///> Options (hidden) ///>-----------------------------------------------------------------------< seta cg_bobroll "0.000" // bobroll [float|-1..1|def=0] seta cg_cameraOrbitDelay "5" // Delay at which the camera orbits around the player [int|def=50] seta cg_draw2D "1" // show 2D hug elements [0=no,1=yes|def=1] seta cg_viewsize "100" // visible viewport [int|30..100|def=100] seta cl_drawclock "0" //*show real time clock [0=no,1=yes|def=0] seta cl_drawclock12 "0" //?show AM/PM clock [0=no,1=yes|def=0] seta cl_drawclockposx "2" //? seta cl_drawclockposy "42" //? seta cl_drawclockfontsize "5" //? seta cl_drawclockcolor "7" //? seta cl_drawclockshowseconds "0" //? seta cl_drawclockalarm24 "0" //? seta cl_drawclockalarmcmd "play music/mainmenu" //? seta cl_stopwatch "0" //? seta cl_stopwatchsize "12" //? seta cl_stopwatchposx "8" //? seta cl_stopwatchposy "23" //? ///>_______________________________________________________________________< ///> Controls (hidden) ///>-----------------------------------------------------------------------< unbindall // remove all key bindings seta cl_freelook "1" // mouse look [0=no,1=yes|def=1] seta cl_mouseAccel "0" // mouse acceleration [0=no,1=yes|def=0] seta cl_mouseAccelStyle "0" //!mouse accel style seta cl_mouseAccelOffset "5" //!mouse accel offset seta cl_pitchspeed "140" // Set the pitch rate for +lookup and/or +lookdown [int|def=140] seta cl_yawspeed "140" // Set the yaw rate for +left and/or +right [int|def=140] seta in_mouse "1" // mouse input api: [1=direct input(no neg.accel),-1=desktop cursor|def=1] seta in_rawmouse "1" // HD mouse latency: [1=lower latency(unstable),0=higher latency] seta cl_platformSensitivity "1.0" //*Indicates the mouse input scaling [float|def=1] seta in_disablemacosxmouseaccel "1" //!Disable mouse acc when running OSX [0=no,1=yes] seta m_forward "0.25" // Set the back and forth movement distance of the player in relation to how much the mouse moves [float|def=0.25] seta m_side "0.25" // Set the strafe movement distance of the player in relation to how much the mouse moves [float|def=0.25] seta in_joystick "0" seta in_joystickNo "0" //!Select which joystick to use seta in_joyBallScale "0.02" seta in_joystickThreshold "0.15" seta cl_consoleKeys "~ ` 0x7e 0x60" //!Space delimited list of key names or characters that toggle the console [str|def="~ ` 0x7e 0x60"] bind ~ "toggleconsole" bind ` "toggleconsole" bind PRINT "screenshotjpeg" // take a JPEG screenshot bind SCROLLOCK "vstr record_demo" // record a network demo /// GTV bind F11 "gtv_status; gtv_playerlist" //[ demo recording toggle ] seta record_demo "vstr record_demo_start" seta record_demo_start "set record_demo vstr record_demo_stop; stoprecord; recorddemo" seta record_demo_stop "set record_demo vstr record_demo_start; stoprecord" ///>_______________________________________________________________________< ///> Controls -- look ///>-----------------------------------------------------------------------< bind MOUSE2 "+vstr cf.zoomin cf.zoomout" // zoom weapon [toggle] bind MWHEELUP "vstr cf.MWHEELUP" // zoom weapon in/primary/he-nade [toggle x3] bind MWHEELDOWN "vstr cf.MWHEELDOWN" // zoom weapon out/sidearm & secondary/smoke-nade [toggle x3] bind SHIFT "vstr cf.cancelling" // zoom reset + safe nade cancelling vstr cf.MWHEEL.weap // default mode for: mwheelmode[weap,zoom,nade] bind b "vstr cf.maptoggle; vstr cf.sfx_drip2" // map display mode [toggle] vstr cf.mapsmall // mode toggle default: [mapsmall, maplarge] ///--(hidden)----------------------------------------- seta cf.cancelling "ut_weaptoggle knife; vstr cf.weap_pri; vstr cf.zoomreset" //[ map display mode toggle ] set cf.mapsmall "vstr cf.mappos; vstr cf.mapsize; vstr cf.maparrowscale; vstr cf.mapalpha; set cf.maptoggle vstr cf.maplarge" set cf.maplarge "cg_mappos 1; cg_mapsize 400; cg_maparrowscale 1.6; cg_mapalpha 0.76; set cf.maptoggle vstr cf.mapsmall" set cf.maptoggle "vstr cf.maplarge" //[ zoom/fov- toggle ] seta cf.zoom.spc "vstr null" seta cf.zoomin "vstr cf.-fov; ut_zoomin; vstr cf.zoom.spc; set cf.zoom vstr cf.zoomout; vstr cf.MWHEEL.zoom" seta cf.zoomout "vstr cf.zoom.spc; ut_zoomout; vstr cf.+fov; set cf.zoom vstr cf.zoomin; vstr cf.MWHEEL" seta cf.zoomreset "vstr cf.+fov.degree; ut_zoomreset; set cf.zoom vstr cf.zoomin; vstr cf.MWHEEL.weap" seta cf.zoom "vstr cf.zoomin" //[ zoom/weapon/nade mousewheel toggle ] seta cf.MWHEEL.zoom "set cf.MWHEELUP vstr cf.zoomin; set cf.MWHEELDOWN vstr cf.zoomout; set cf.MWHEEL vstr cf.MWHEEL.weap" seta cf.MWHEEL.weap "set cf.MWHEELUP vstr cf.weap_sec; set cf.MWHEELDOWN vstr cf.weap_pistol; set cf.MWHEEL vstr cf.MWHEEL.zoom" seta cf.MWHEEL.nade "set cf.MWHEELUP vstr cf.weap_grenhe; set cf.MWHEELDOWN vstr cf.weap_grensmoke; set cf.MWHEEL vstr cf.MWHEEL.weap" seta cf.MWHEEL "vstr cf.MWHEEL.zoom" ///>_______________________________________________________________________< ///> Controls -- move ///>-----------------------------------------------------------------------< seta cl_run "1" // always run [0=no,1=yes] bind ALT "+speed" // walk bind KP_INS "vstr cf.speed" // run / walk [h-toggle] bind w "+forward" // forward bind KP_UPARROW "+forward" // forward bind a "+moveleft" // backpedal bind KP_LEFTARROW "+moveleft" // backpedal bind s "+back" // move left bind KP_5 "+back" // move left bind d "+moveright" // move right bind KP_RIGHTARROW "+moveright" // move right bind SPACE "+moveup" // jump bind KP_ENTER "+moveup" // jump bind MOUSE5 "+vstr cf.+movedown cf.-movedown" // crouch [h-toggle] bind KP_DEL "+vstr cf.+movedown cf.-movedown" // crouch [h-toggle] bind MOUSE4 "+button8" // sprint ///--(hidden)----------------------------------------- //[ walk toggle ] seta cf.+speed "vstr cf.-button8; +speed; set cf.speed vstr cf.-speed; ut_echo ^7>^4>>^7 Walk >>^4>>" seta cf.-speed " -speed; set cf.speed vstr cf.+speed" seta cf.speed "vstr cf.+speed" //[ crouch toggle ] seta cf.+movedown "+movedown; vstr cf.msgbankcrouch; set cf.movedown vstr cf.-movedown" seta cf.-movedown "-movedown; vstr cf.msgbanknormal; set cf.movedown vstr cf.+movedown" seta cf.movedown "vstr cf.+movedown" //[ sprint toggle ] seta cf.+button8 "vstr cf.-movedown; vstr cf.-speed; +button8; vstr cf.msgbanksprint; set cf.button8 vstr cf.-button8" seta cf.-button8 " -button8; vstr cf.msgbanknormal; set cf.button8 vstr cf.+button8" seta cf.button8 "vstr cf.+button8" ///>_______________________________________________________________________< ///> Controls -- shoot ///>-----------------------------------------------------------------------< bind MOUSE1 "+vstr cf.+attack cf.-attack" // attack bind r "+button5" // reload bind KP_PLUS "+button5" // reload bind t "vstr cf.weapmode" // weapon mode bind KP_STAR "vstr cf.weapmode" // weapon mode /// "weapprev" // previous weapon /// "weapnext" // next weapon bind CTRL "ut_weapdrop" // drop weapon bind KP_DOWNARROW "ut_weapdrop" // drop weapon ///>_______________________________________________________________________< ///> Controls -- misc ///>-----------------------------------------------------------------------< bind TAB "+vstr cf.+follow cf.-follow" // show scores toggle bind MOUSE3 "+button6" // bandage bind f "+button7" // (def)use / doors bind KP_SLASH "+button7" // (def)use / doors bind BACKSPACE "ui_selectteam" // team select menu bind \ "ui_selectgear" // gear select menu bind g "ut_itemnext" // next item bind KP_MINUS "ut_itemnext" // next item //// "ut_itemprev" // prev item bind v "ut_itemdrop; vstr xoondance" // drop item bind c "ut_itemuse" // use item bind KP_PGDN "ut_itemuse" // use item /// sensitivity // mouse sensitivity seta m_pitch "0.012" // mouse sensitivity vertical ratio seta m_yaw "0.022" // mouse sensitivity horizontal ratio /// = invert mouse set m_filter "0" // smooth mouse [0=no,1=yes] ///--(hidden)----------------------------------------- seta cf.weapmode "+button3; vstr cf.sfxc2; -button3" bind q "vstr cf.weap_melee" // knife bind e "+vstr cf.+weap_gren cf.-weap_gren" // grenades [mwheel/toggle] bind 4 "ut_itemdrop flag; ut_weaptoggle bomb" // select bomb / drop flag bind z "ut_itemdrop kevlar" // drop kevlar vest bind KP_END "ut_itemdrop kevlar" // drop kevlar vest bind x "ut_itemdrop medkit" // drop medkit bind [ "vstr cf.team.red" // join red team bind ] "vstr cf.team.blue" // join blue team bind = "vstr cf.team.spec" // move to spectator bind - "vstr cf.team.sub" // team sub (matchmode) bind p "ready; say_team -- ready ---"// become team captain / ready team (matchmode) bind PAUSE "timeout" // call a time out (matchmode) bind F9 "kill" // seppuku bind F11 "vote yes" bind F12 "vote no" seta cf.team.red "team red; r_gamma 2; bind TAB +scores" seta cf.team.blue "team blue; r_gamma 2; bind TAB +scores" seta cf.team.sub "sub; r_gamma 1.55; bind TAB +vstr cf.+follow cf.-follow" seta cf.team.spec "team spectator; r_gamma 1.08; bind TAB +vstr cf.+follow cf.-follow" ///>-----------------------------------------------------------------------< ///> This is an experiment with weapon specific crosshair settings with the ///> goal to emphasis the weapon effectiveness and as visual targeting aid. ///>-----------------------------------------------------------------------< ///> ///> KNIFE set cf.crosshud-knife "cg_drawcrosshair 10; cg_crosshairsize 13; vstr cf.hands_on; vstr cf.-fov.color" set cf.crosshud+knife "cg_drawcrosshair 10; cg_crosshairsize 6; vstr cf.hands_on; vstr cf.-fov.color" set cf.crosshud.knife "set cf.crosshud- vstr cf.crosshud-knife; set cf.crosshud+ vstr cf.crosshud+knife" ///> DEAGLE set cf.crosshud-de "cg_drawcrosshair 8; cg_crosshairsize 20; vstr cf.hands_on; vstr cf.-fov.color" set cf.crosshud+de "cg_drawcrosshair 3; cg_crosshairsize 16; vstr cf.hands_on; vstr cf.-fov.color" set cf.crosshud.de "set cf.crosshud- vstr cf.crosshud-de; set cf.crosshud+ vstr cf.crosshud+de" ///> BERETTA set cf.crosshud-9mm "cg_drawcrosshair 8; cg_crosshairsize 18; vstr cf.hands_on; vstr cf.-fov.color" set cf.crosshud+9mm "cg_drawcrosshair 3; cg_crosshairsize 12; vstr cf.hands_on; vstr cf.-fov.color" set cf.crosshud.9mm "set cf.crosshud- vstr cf.crosshud-9mm; set cf.crosshud+ vstr cf.crosshud+9mm" ///> SPAS12 set cf.crosshud-spas "cg_drawcrosshair 1; cg_crosshairsize 40; vstr cf.hands_off; vstr cf.-fov.color" set cf.crosshud+spas "cg_drawcrosshair 1; cg_crosshairsize 30; vstr cf.hands_off; vstr cf.-fov.color" set cf.crosshud.spas "set cf.crosshud- vstr cf.crosshud-spas; set cf.crosshud+ vstr cf.crosshud+spas" ///> MP5 set cf.crosshud-mp5 "cg_drawcrosshair 7; cg_crosshairsize 20; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud+mp5 "cg_drawcrosshair 10; cg_crosshairsize 3; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud.mp5 "set cf.crosshud- vstr cf.crosshud-mp5; set cf.crosshud+ vstr cf.crosshud+mp5" ///> UMP45 set cf.crosshud-ump "cg_drawcrosshair 7; cg_crosshairsize 17; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud+ump "cg_drawcrosshair 3; cg_crosshairsize 16; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud.ump "set cf.crosshud- vstr cf.crosshud-ump; set cf.crosshud+ vstr cf.crosshud+ump" ///> LR300/M4A1 set cf.crosshud-lrm4 "cg_drawcrosshair 7; cg_crosshairsize 16; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud+lrm4 "cg_drawcrosshair 3; cg_crosshairsize 13; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud.lrm4 "set cf.crosshud- vstr cf.crosshud-lrm4; set cf.crosshud+ vstr cf.crosshud+lrm4" set cf.crosshud-lrm4v "cg_drawcrosshair 7; cg_crosshairsize 15; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud+lrm4v "cg_drawcrosshair 3; cg_crosshairsize 12; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud.lrm4v "set cf.crosshud- vstr cf.crosshud-lrm4v; set cf.crosshud+ vstr cf.crosshud+lrm4v" set cf.crosshud-lrm4u "cg_drawcrosshair 7; cg_crosshairsize 15; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud+lrm4u "cg_drawcrosshair 3; cg_crosshairsize 14; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud.lrm4u "set cf.crosshud- vstr cf.crosshud-lrm4u; set cf.crosshud+ vstr cf.crosshud+lrm4u" set cf.crosshud-lrm4vu "cg_drawcrosshair 7; cg_crosshairsize 12; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud+lrm4vu "cg_drawcrosshair 3; cg_crosshairsize 10; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud.lrm4vu "set cf.crosshud- vstr cf.crosshud-lrm4vu; set cf.crosshud+ vstr cf.crosshud+lrm4vu" ///> AK103 set cf.crosshud-ak103 "cg_drawcrosshair 7; cg_crosshairsize 16; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud+ak103 "cg_drawcrosshair 3; cg_crosshairsize 19; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud.ak103 "set cf.crosshud- vstr cf.crosshud-ak103; set cf.crosshud+ vstr cf.crosshud+ak103" set cf.crosshud-ak103v "cg_drawcrosshair 7; cg_crosshairsize 16; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud+ak103v "cg_drawcrosshair 3; cg_crosshairsize 14; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud.ak103v "set cf.crosshud- vstr cf.crosshud-ak103v; set cf.crosshud+ vstr cf.crosshud+ak103v" set cf.crosshud-ak103u "cg_drawcrosshair 7; cg_crosshairsize 16; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud+ak103u "cg_drawcrosshair 3; cg_crosshairsize 17; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud.ak103u "set cf.crosshud- vstr cf.crosshud-ak103u; set cf.crosshud+ vstr cf.crosshud+ak103u" ///> G36 set cf.crosshud-g36 "cg_drawcrosshair 12; cg_crosshairsize 5; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud+g36 "cg_drawcrosshair 12; cg_crosshairsize 5; vstr cf.drawhands; vstr cf.-fov.color" set cf.crosshud.g36 "set cf.crosshud- vstr cf.crosshud-g36; set cf.crosshud+ vstr cf.crosshud+g36" ///> NEGEV set cf.crosshud-negev "cg_drawcrosshair 5; cg_crosshairsize 18; vstr cf.hands_off; vstr cf.-fov.color" set cf.crosshud+negev "cg_drawcrosshair 5; cg_crosshairsize 15; vstr cf.hands_off; vstr cf.-fov.color" set cf.crosshud.negev "set cf.crosshud- vstr cf.crosshud-negev; set cf.crosshud+ vstr cf.crosshud+negev" ///> HK69 set cf.crosshud-hk69 "cg_drawcrosshair 9; cg_crosshairsize 64; vstr cf.hands_on; vstr cf.-fov.color" set cf.crosshud+hk69 "cg_drawcrosshair 9; cg_crosshairsize 36; vstr cf.hands_on; vstr cf.-fov.color" set cf.crosshud.hk69 "set cf.crosshud- vstr cf.crosshud-hk69; set cf.crosshud+ vstr cf.crosshud+hk69" ///> GRENADE set cf.crosshud-nade "cg_drawcrosshair 5; cg_crosshairsize 14; vstr cf.hands_on; cg_crosshairrgb 0.2,0.5,0.7,1" set cf.crosshud+nade "cg_drawcrosshair 5; cg_crosshairsize 14; vstr cf.hands_on; cg_crosshairrgb 0.2,0.5,0.7,1" set cf.crosshud.nade "set cf.crosshud- vstr cf.crosshud-nade; set cf.crosshud+ vstr cf.crosshud+nade" ///> GRENADE HE set cf.crosshud-nadehe "cg_drawcrosshair 5; cg_crosshairsize 14; vstr cf.hands_on; cg_crosshairrgb 1,0,0,1" set cf.crosshud+nadehe "cg_drawcrosshair 5; cg_crosshairsize 14; vstr cf.hands_on; cg_crosshairrgb 1,0,0,1" set cf.crosshud.nadehe "set cf.crosshud- vstr cf.crosshud-nadehe; set cf.crosshud+ vstr cf.crosshud+nadehe" ///> GRENADE SMOKE set cf.crosshud-nadesm "cg_drawcrosshair 5; cg_crosshairsize 14; vstr cf.hands_on; cg_crosshairrgb 0.5,0.5,0.5,1" set cf.crosshud+nadesm "cg_drawcrosshair 5; cg_crosshairsize 14; vstr cf.hands_on; cg_crosshairrgb 0.5,0.5,0.5,1" set cf.crosshud.nadesm "set cf.crosshud- vstr cf.crosshud-nadesm; set cf.crosshud+ vstr cf.crosshud+nadesm" ///>-----------------------------------------------------------------------< seta cf.+attack "+attack" seta cf.-attack "-attack" seta cf.+attack.burst "+attack; wait 24; -attack" seta cf.+attack.hk "+attack; -attack" seta cf.-attack.hk "+button5; -button5" //[ weapon knife toggle ] seta cf.weap_melee "ut_weaptoggle knife; vstr cf.crosshud.knife; vstr cf.crosshud+; set cf.+attack +attack; set cf.-attack -attack" //[ weapon sidearm toggle ] set cf.crosshud.sidearm "vstr cf.crosshud.de" seta cf.weap_pistol "ut_weaptoggle sidearm; vstr cf.crosshud.sidearm; vstr cf.crosshud+; set cf.+attack +attack; set cf.-attack -attack; set cf.weap vstr cf.weap_pistol" //[ weapon primary toggle ] set cf.crosshud.assault "" seta cf.weap_pri_base "ut_weaptoggle primary; vstr cf.crosshud.assault; vstr cf.crosshud+; set cf.+attack +attack; set cf.-attack -attack; vstr cf.drawhands" seta cf.weap_pri_swap "ut_weaptoggle secondary; vstr cf.crosshud.second; vstr cf.crosshud+; set cf.+attack +attack; set cf.-attack -attack" seta cf.weap_pri "vstr cf.weap_pri_base" //[ weapon secondary toggle] set cf.crosshud.second "vstr cf.crosshud.assault" seta cf.weap_sec_base "ut_weaptoggle secondary; vstr cf.crosshud.second; vstr cf.crosshud+; set cf.+attack +attack; set cf.-attack -attack; set cf.weap vstr cf.weap_sec" seta cf.weap_sec_swap "ut_weaptoggle primary; vstr cf.crosshud.assault; vstr cf.crosshud+; set cf.+attack vstr cf.+attack.hk; set cf.-attack vstr cf.-attack.hk; set cf.weap vstr cf.weap_sec; vstr cf.drawhands" seta cf.weap_sec "vstr cf.weap_sec_base" seta cf.weap_base "set cf.weap_pri vstr cf.weap_pri_base; set cf.weap_sec vstr cf.weap_sec_base" seta cf.weap_swap "set cf.weap_pri vstr cf.weap_pri_swap; set cf.weap_sec vstr cf.weap_sec_swap" //[ weapon grenade toggle ] seta cf.+weap_gren "vstr cf.weap_grendefault" seta cf.-weap_gren "vstr cf.MWHEEL.weap" seta cf.weap_grendefault "ut_weaptoggle grenade; vstr cf.crosshud.nade; vstr cf.crosshud+; vstr cf.MWHEEL.nade; set cf.+attack +attack; set cf.-attack -attack" seta cf.weap_grenhe "weapon 11; vstr cf.crosshud.nadehe; vstr cf.crosshud+; vstr cf.MWHEEL.nade; set cf.+attack +attack; set cf.-attack -attack; set cf.weap_gren vstr cf.weap_grenhe" seta cf.weap_grensmoke "weapon 13; vstr cf.crosshud.nadesm; vstr cf.crosshud+; vstr cf.MWHEEL.nade; set cf.+attack +attack; set cf.-attack -attack; set cf.weap_gren vstr cf.weap_grensmoke" set gear_set1c1 "gear GeAAVWR; ut_echo ^0|^2DE M4-A1^0:^1laser ^7helmet vest^0|^5 Tier-1 Special-Force; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.assault vstr cf.crosshud.lrm4v; vstr cf.handspri_on; vstr cf.weap_base; set gear_set1 vstr gear_set1c2; set cf.crosshud.second vstr cf.crosshud.assault; set cf.zoom.spc vstr null" set gear_set1c2 "gear GLAAUWR; ut_echo ^0|^2DE LR300^0:^4suppr ^7helmet vest^0|^5 Tier-2 Covert-Ops; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.assault vstr cf.crosshud.lrm4u; vstr cf.handspri_off; vstr cf.weap_base; set gear_set1 vstr gear_set1c1; set cf.crosshud.second vstr cf.crosshud.assault; set cf.zoom.spc vstr null" set gear_set1 "vstr gear_set1c1" bind PGUP "vstr gear_set1; vstr cf.cancelling" set gear_set2c1 "gear GaAAVWR; ut_echo ^0|^2DE AK103^0:^1laser ^7helmet vest^0|^5 Tier-1 Spetsnaz; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.assault vstr cf.crosshud.ak103v; vstr cf.handspri_on; vstr cf.weap_base; set gear_set2 vstr gear_set2c2; set cf.crosshud.second vstr cf.crosshud.assault; set cf.zoom.spc vstr null" set gear_set2c2 "gear GaAAUWR; ut_echo ^0|^2DE AK103^0:^4suppr ^7helmet vest^0|^5 Tier-2 Hotel Moskow; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.assault vstr cf.crosshud.ak103u; vstr cf.handspri_off; vstr cf.weap_base; set gear_set2 vstr gear_set2c1; set cf.crosshud.second vstr cf.crosshud.assault; set cf.zoom.spc vstr null" set gear_set2 "vstr gear_set2c1" bind PGDN "vstr gear_set2; vstr cf.cancelling" set gear_set3c1 "gear GLAORWA; ut_echo ^0|^2DE LR300^0:^3HE ^7vest helmet^0|^5 Red Dragon; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.assault vstr cf.crosshud.lrm4; vstr cf.handspri_on; vstr cf.weap_base; set gear_set3 vstr gear_set3c2; set cf.crosshud.second vstr cf.crosshud.assault" set gear_set3c2 "gear GeAORWA; ut_echo ^0|^2DE M4-A1^0:^3HE ^7vest helmet^0|^5 SWAT; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.assault vstr cf.crosshud.lrm4; vstr cf.handspri_on; vstr cf.weap_base; set gear_set3 vstr gear_set3c1; set cf.crosshud.second vstr cf.crosshud.assault" set gear_set3 "vstr gear_set3c1" bind HOME "vstr gear_set3; vstr cf.cancelling" set gear_set4c1 "gear GaAORWA; ut_echo ^0|^2DE AK103^0:^3HE ^7vest helmet^0|^5 African Child Soldier; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.assault vstr cf.crosshud.ak103; vstr cf.handspri_on; vstr cf.weap_base; set gear_set4 vstr gear_set4c2;set cf.crosshud.second vstr cf.crosshud.assault" set gear_set4c2 "gear GaAOVWA; ut_echo ^0|^2DE AK103^0:^3HE ^1laser ^7helmet^0|^5 Rebel Soldier; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.assault vstr cf.crosshud.ak103v; vstr cf.handspri_on; vstr cf.weap_base; set gear_set4 vstr gear_set4c3;set cf.crosshud.second vstr cf.crosshud.assault; set cf.zoom.spc vstr null" set gear_set4c3 "gear GaHARWA; ut_echo ^0|^2DE AK103 SPAS^0:^7helmet vest^0|^5 Guerilla Soldier; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.assault vstr cf.crosshud.ak103; vstr cf.handspri_on; vstr cf.weap_base; set gear_set4 vstr gear_set4c1; set cf.crosshud.second vstr cf.crosshud.spas" set gear_set4 "vstr gear_set4c1" bind END "vstr gear_set4; vstr cf.cancelling" set gear_set5c1 "gear GLAAVWU; ut_echo ^0|^2DE LR300^0:^1laser ^7helmet ^4suppr^0|^5 Solid Snake; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.assault vstr cf.crosshud.lrm4vu; vstr cf.handspri_on; vstr cf.weap_base; set gear_set5 vstr gear_set5c2; set cf.crosshud.second vstr cf.crosshud.assault; set cf.zoom.spc vstr null" set gear_set5c2 "gear GeAAVWU; ut_echo ^0|^2DE M4-A1^0:^1laser ^7helmet ^4suppr^0|^5 Sam Fisher; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.assault vstr cf.crosshud.lrm4vu; vstr cf.handspri_on; vstr cf.weap_base; set gear_set5 vstr gear_set5c1; set cf.crosshud.second vstr cf.crosshud.assault; set cf.zoom.spc vstr null" set gear_set5 "vstr gear_set5c1" bind m "vstr gear_set5; vstr cf.cancelling" set gear_set6c1 "gear GMAAUWR; ut_echo ^0|^2DE ^6G36^0:^4suppr ^7helmet vest^0|^5 Royal Guard; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.assault vstr cf.crosshud.g36; vstr cf.handspri_off; vstr cf.weap_base; set gear_set6 vstr gear_set6c2; set cf.crosshud.second vstr cf.crosshud.assault; set cf.zoom.spc vstr null" set gear_set6c2 "gear GMAASWU; ut_echo ^0|^2DE ^6G36^0:^6NVG ^7helmet ^4suppr^0|^5 Master Sentry; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.assault vstr cf.crosshud.g36; vstr cf.handspri_off; vstr cf.weap_base; set gear_set6 vstr gear_set6c1; set cf.crosshud.second vstr cf.crosshud.assault; set cf.zoom.spc ut_itemuse" set gear_set6 "vstr gear_set6c1" bind DEL "vstr gear_set6; vstr cf.cancelling" set gear_set7c1 "gear GZJARWA; ut_echo ^0|^2DE UMP45 ^6SR8^0:^7vest helmet^0|^5 Call 1-800-SUCKATSR8; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.second vstr cf.crosshud.ump; vstr cf.handspri_on; vstr cf.weap_swap; set gear_set7 vstr gear_set7c2; set cf.crosshud.assault vstr cf.crosshud.ump; set cf.zoom.spc vstr null" set gear_set7c2 "gear GNJARWA; ut_echo ^0|^2DE UMP45 ^6PSG1^0:^7vest helmet^0|^5 PSG-UMP; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.second vstr cf.crosshud.ump; vstr cf.handspri_on; vstr cf.weap_swap; set gear_set7 vstr gear_set7c3; set cf.crosshud.assault vstr cf.crosshud.ump; set cf.zoom.spc vstr null" set gear_set7c3 "gear GNJASUA; ut_echo ^0|^2DE UMP45 ^6PSG1^0:^6NVG ^4suppr^0|^5 Scout; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.second vstr cf.crosshud.ump; vstr cf.handspri_on; vstr cf.weap_swap; set gear_set7 vstr gear_set7c4; set cf.crosshud.assault vstr cf.crosshud.ump; set cf.zoom.spc ut_itemuse" set gear_set7c4 "gear GZAASWR; ut_echo ^0|^2DE ^6PSG1^0:^6NVG ^7helmet vest^0|^5 Sniper; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.second vstr cf.crosshud.ump; vstr cf.handspri_on; vstr cf.weap_swap; set gear_set7 vstr gear_set7c1; set cf.crosshud.assault vstr cf.crosshud.ump; set cf.zoom.spc ut_itemuse" set gear_set7 "vstr gear_set7c1" bind / "vstr gear_set7; vstr cf.cancelling" set gear_set8c1 "gear GcAAUWR; ut_echo ^0|^2DE Negev^0:^4suppr ^7helmet vest^0|^5 Negev Rape Artist; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.assault vstr cf.crosshud.negev; vstr cf.handspri_off; vstr cf.weap_base; set gear_set8 vstr gear_set8c1; set cf.crosshud.second vstr cf.crosshud.negev; set cf.zoom.spc vstr null" set gear_set8 "vstr gear_set8c1" bind . "vstr gear_set8; vstr cf.cancelling" set gear_set9c1 "gear GKJARWA; ut_echo ^0|^2DE UMP45 ^3HK69^8:^7vest helmet^0|^5 Riot Control; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.assault vstr cf.crosshud.hk69; vstr cf.handspri_on; vstr cf.weap_swap; set gear_set9 vstr gear_set9c2; set cf.crosshud.second vstr cf.crosshud.ump" set gear_set9c2 "gear GKHARWA; ut_echo ^0|^2DE SPAS ^3HK69^8:^7vest helmet^0|^5 Room Clearance; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.assault vstr cf.crosshud.hk69; vstr cf.handspri_on; vstr cf.weap_swap; set gear_set9 vstr gear_set9c1; set cf.crosshud.second vstr cf.crosshud.spas" set gear_set9 "vstr gear_set9c1" bind , "vstr gear_set9; vstr cf.cancelling" set gear_set0c1 "gear FIHAUWA; ut_echo ^0|^29mm MP5 SPAS^0:^4suppr ^7helmet^0|^5 Noob Handicap; set cf.crosshud.sidearm vstr cf.crosshud.9mm; set cf.crosshud.assault vstr cf.crosshud.mp5; vstr cf.handspri_on; vstr cf.weap_base; set gear_set0 vstr gear_set0c1; set cf.crosshud.second vstr cf.crosshud.spas; set cf.zoom.spc vstr null" set gear_set0 "vstr gear_set0c1" //bind m "vstr gear_set0; vstr cf.cancelling" set gear_setAc1 "gear GLAATWR; ut_echo ^0|^2DE LR300^0:^1medkit ^7helmet vest^0|^5 Medic -LR300; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.assault vstr cf.crosshud.lrm4; vstr cf.handspri_on; vstr cf.weap_base; set gear_setA vstr gear_setAc2; set cf.crosshud.second vstr cf.crosshud.lrm4vu; set cf.zoom.spc vstr null" set gear_setAc2 "gear GaAATWR; ut_echo ^0|^2DE AK103^0:^1medkit ^7helmet vest^0|^5 Medic +AK103; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.assault vstr cf.crosshud.ak103; vstr cf.handspri_on; vstr cf.weap_base; set gear_setA vstr gear_setAc3; set cf.crosshud.second vstr cf.crosshud.ak103v; set cf.zoom.spc vstr null" set gear_setAc3 "gear GeAATWR; ut_echo ^0|^2DE M4-A1^0:^1medkit ^7helmet vest^0|^5 Medic >M4A1; set cf.crosshud.sidearm vstr cf.crosshud.de; set cf.crosshud.assault vstr cf.crosshud.lrm4; vstr cf.handspri_on; vstr cf.weap_base; set gear_setA vstr gear_setAc1; set cf.crosshud.second vstr cf.crosshud.lrm4vu; set cf.zoom.spc vstr null" set gear_setA "vstr gear_setAc1" bind INS "vstr gear_setA; vstr cf.cancelling" /// Modus bind F8 "vstr cf.modus" // change input style modus (mouse2 jump or zoom) bind F7 "vstr cf.fov.modus" // smooth fov zoom [toggle] bind F6 "vstr cf.showhands" // force toggle hand showing set cf.drawhands "" set cf.hands_on "cg_drawhands 1" set cf.hands_off "cg_drawhands 0" set cf.handspri_on "set cf.drawhands vstr cf.hands_on; vstr cf.drawhands" set cf.handspri_off "set cf.drawhands vstr cf.hands_off; vstr cf.drawhands" set cf.showhands- "vstr cf.handspri_off; set cf.showhands vstr cf.showhands+" set cf.showhands+ "vstr cf.handspri_on; set cf.showhands vstr cf.showhands-" set cf.showhands "vstr cf.showhands-" //[ show scores toggle ] seta cf.+scores "+scores; set cf.scores vstr cf.-scores" seta cf.-scores "-scores; set cf.scores vstr cf.+scores" seta cf.scores "vstr cf.+scores" //[ modus selector ] // URBAN MODE : Mouse2 = Zoom, Space = Jump, Mouse4 = Sprint seta cf.modus1 "bind SPACE +moveup; bind MOUSE2 +vstr cf.zoomin cf.zoomout; bind MOUSE4 +button8; set cf.modus vstr cf.modus2; ut_echo ^4INPUT^7modus ^4[^1 FRAG ^4]" // QUAKE MODE : Mouse2 = Jump, Space = Sprint, Mouse4 = Zoom seta cf.modus2 "bind SPACE +button8; bind MOUSE2 +moveup; bind MOUSE4 vstr cf.zoom; set cf.modus vstr cf.modus1; ut_echo ^4INPUT^7modus ^4[^2 JUMP ^4]" // Default: vstr cf.modus1 // URBAN MODE ///>_______________________________________________________________________< ///> Controls -- chat ///>-----------------------------------------------------------------------< bind ' "messagemode" // chat bind ENTER "messagemode2" // team chat bind SEMICOLON "messagemode3" // target chat bind F5 "ui_radio" // radio menu ///--(hidden)----------------------------------------- bind LEFTARROW "say_team ^1in/exit ^5LEFT [^2<^5]" bind DOWNARROW "say_team ^1in/exit ^5BEHIND/FLANK [^2v^5]" bind RIGHTARROW "say_team ^1in/exit ^5RIGHT [^2>^5]" bind UPARROW "say_team ^1in/exit ^5FRONT/MIDDLE [^2^^5]" bind F1 "ut_radio 9 9" // Radio: Thanks bind F2 "ut_radio 9 4" // Radio: Sorry about that bind F3 "ut_radio 4 6" // Radio: Anyone need support? bind F4 "ut_radio 9 6" // Radio: No problem bind 1 "vstr cf.msgbank1" // radio toggle: medic related bind 2 "vstr cf.msgbank2" // radio toggle: enemy related bind 3 "vstr cf.msgbank3" // radio toggle: attack related bind y "ut_radio 1 1" // Radio: Affirmative bind h "ut_radio 2 6" // Radio: Request backup bind n "ut_radio 1 2" // Radio: Negative bind o "ut_radio 6 6 o/" // Radio: Hi bind l "say lmao" bind k "say_team ^1<<^5 KIA" bind j "say c(:" bind u "vstr xoondance2" /// Misc bind 5 "+vstr cf.+volume cf.-volume" // select audio volume level [toggle+mwheel] bind 6 "+vstr cf.+crossrgb cf.-crossrgb" // crosshair color toggle [toggle+mwheel] bind 7 "vstr cf.scopecolor" // scope color toggle bind 8 "+vstr cf.+nvg cf.-nvg" // nvg color shade toggle [toggle+mwheel] bind 9 "+vstr cf.+rgb cf.-rgb" // select armband color [toggle+mwheel] //[ radio bank toggle ] seta cf.radio45 "ut_radio 4 5 ^4medic ^7[^1+^7]^3$health^7[^1+^7]" // Where are the medics seta cf.radio16 "ut_radio 1 6 ^7[^1+^7]^7[^1+^7] ^4$crosshair^7 <<" // Medic on the way seta cf.radio33 "ut_radio 3 3 ^4medic ^7[^1+^7]^1$health^7[^1+^7] ^4medic; tell_target ^4HEAL ME ^7[^1+^7]^1$health^7[^1+^7] " // I need a medic seta cf.radio51 "ut_radio 5 1 ^7[^3!^1enemy^3!^7] ^7$crosshair" // Enemy spotted seta cf.radio55 "ut_radio 5 5 ^1!!! ^7incoming!; say_team ^1!!! ^7incoming!"// Incoming seta cf.radio36 "ut_radio 3 6 I'm attacking ^7>>^1 $crosshair" // I'm attacking seta cf.radio21 "ut_radio 2 1 ^2>>^7Go^2Go^7Go ^1ATTACK!^7!^8!" // Move in seta cf.radio39 "ut_radio 3 9 ^7[^2i^7] ^4Position secured" // Holding here seta cf.msgbanksprint "set cf.msgbank1 vstr cf.radio16; set cf.msgbank2 vstr cf.radio36; set cf.msgbank3 vstr cf.radio55" // sprint seta cf.msgbanknormal "set cf.msgbank1 vstr cf.radio33; set cf.msgbank2 vstr cf.radio51; set cf.msgbank3 vstr cf.radio21" // normal seta cf.msgbankcrouch "set cf.msgbank1 vstr cf.radio45; set cf.msgbank2 vstr cf.radio51; set cf.msgbank3 vstr cf.radio39" // crouch vstr cf.msgbanknormal //[ volume selector ] seta cf.volume+ "" seta cf.volume- "" seta cf.MWHEEL.volume "set cf.MWHEELUP vstr cf.volume+; set cf.MWHEELDOWN vstr cf.volume-; set cf.MWHEEL vstr cf.MWHEEL.volume" seta cf.s_volume0 "s_volume 0.000; ut_echo ^4AUDIO^7volume ^4[ ^8||||||||||^4 ]; seta cf.s_volume vstr cf.s_volume1; seta cf.volume+ vstr cf.s_volume1; seta cf.volume- vstr null" seta cf.s_volume1 "s_volume 0.200; ut_echo ^4AUDIO^7volume ^4[ ^3|^8|||||||||^4 ]; seta cf.s_volume vstr cf.s_volume2; seta cf.volume+ vstr cf.s_volume2; seta cf.volume- vstr cf.s_volume0" seta cf.s_volume2 "s_volume 0.400; ut_echo ^4AUDIO^7volume ^4[ ^3||^8||||||||^4 ]; seta cf.s_volume vstr cf.s_volume3; seta cf.volume+ vstr cf.s_volume3; seta cf.volume- vstr cf.s_volume1" seta cf.s_volume3 "s_volume 0.600; ut_echo ^4AUDIO^7volume ^4[ ^3|||^8|||||||^4 ]; seta cf.s_volume vstr cf.s_volume4; seta cf.volume+ vstr cf.s_volume4; seta cf.volume- vstr cf.s_volume2" seta cf.s_volume4 "s_volume 0.800; ut_echo ^4AUDIO^7volume ^4[ ^3||||^8||||||^4 ]; seta cf.s_volume vstr cf.s_volume5; seta cf.volume+ vstr cf.s_volume5; seta cf.volume- vstr cf.s_volume3" seta cf.s_volume5 "s_volume 1.000; ut_echo ^4AUDIO^7volume ^4[ ^2|||||^8|||||^4 ]; seta cf.s_volume vstr cf.s_volume6; seta cf.volume+ vstr cf.s_volume6; seta cf.volume- vstr cf.s_volume4" seta cf.s_volume6 "s_volume 1.200; ut_echo ^4AUDIO^7volume ^4[ ^2||||||^8||||^4 ]; seta cf.s_volume vstr cf.s_volume7; seta cf.volume+ vstr cf.s_volume7; seta cf.volume- vstr cf.s_volume5" seta cf.s_volume7 "s_volume 1.400; ut_echo ^4AUDIO^7volume ^4[ ^2|||||||^8|||^4 ]; seta cf.s_volume vstr cf.s_volume8; seta cf.volume+ vstr cf.s_volume8; seta cf.volume- vstr cf.s_volume6" seta cf.s_volume8 "s_volume 1.600; ut_echo ^4AUDIO^7volume ^4[ ^1||||||||^8||^4 ]; seta cf.s_volume vstr cf.s_volume9; seta cf.volume+ vstr cf.s_volume9; seta cf.volume- vstr cf.s_volume7" seta cf.s_volume9 "s_volume 1.800; ut_echo ^4AUDIO^7volume ^4[ ^1|||||||||^8|^4 ]; seta cf.s_volume vstr cf.s_volumeA; seta cf.volume+ vstr cf.s_volumeA; seta cf.volume- vstr cf.s_volume8" seta cf.s_volumeA "s_volume 2.000; ut_echo ^4AUDIO^7volume ^4[ ^1||||||||||^4 ]; seta cf.s_volume vstr cf.s_volume0; seta cf.volume+ vstr null ; seta cf.volume- vstr cf.s_volume9" seta cf.s_volume "vstr cf.s_volume5" seta cf.+volume "vstr cf.s_volume; vstr cf.MWHEEL.volume" seta cf.-volume "vstr cf.MWHEEL.weap" vstr cf.s_volume6 // sets volume to max if available //[ crosshair color toggle ] seta cf.crossrgb+ "" seta cf.crossrgb- "" seta cf.MWHEEL.crossrgb "set cf.MWHEELUP vstr cf.crossrgb+; set cf.MWHEELDOWN vstr cf.crossrgb-; set cf.MWHEEL vstr cf.MWHEEL.crossrgb" seta cf.cross.red "cg_crosshairrgb 1,0,0,1; cg_crosshairfriendRGB 1,0,0,1; set cf.crossrgb vstr cf.cross.green; set cf.crossrgb+ vstr cf.cross.green; set cf.crossrgb- vstr cf.cross.black; set cf.-fov.color vstr cf.cross.red; set cf.+fov.color vstr cf.cross.red" //ut_echo ^4CROSSHAIR^7color ^4[^1 red ^4] seta cf.cross.green "cg_crosshairrgb 0,1,0,1; cg_crosshairfriendRGB 0,1,0,1; set cf.crossrgb vstr cf.cross.blue; set cf.crossrgb+ vstr cf.cross.blue; set cf.crossrgb- vstr cf.cross.red; set cf.-fov.color vstr cf.cross.green; set cf.+fov.color vstr cf.cross.green" // ut_echo ^4CROSSHAIR^7color ^4[^2 green ^4] seta cf.cross.blue "cg_crosshairrgb 0,0,1,1; cg_crosshairfriendRGB 0,0,1,1; set cf.crossrgb vstr cf.cross.yellow; set cf.crossrgb+ vstr cf.cross.yellow; set cf.crossrgb- vstr cf.cross.green; set cf.-fov.color vstr cf.cross.blue; set cf.+fov.color vstr cf.cross.blue" // ut_echo ^4CROSSHAIR^7color ^4[^4 blue ^4] seta cf.cross.yellow "cg_crosshairrgb 1,1,0,1; cg_crosshairfriendRGB 1,1,0,1; set cf.crossrgb vstr cf.cross.cyan; set cf.crossrgb+ vstr cf.cross.cyan; set cf.crossrgb- vstr cf.cross.blue; set cf.-fov.color vstr cf.cross.yellow; set cf.+fov.color vstr cf.cross.yellow" // ut_echo ^4CROSSHAIR^7color ^4[^3 yellow ^4] seta cf.cross.cyan "cg_crosshairrgb 0,1,1,1; cg_crosshairfriendRGB 0,1,1,1; set cf.crossrgb vstr cf.cross.magenta; set cf.crossrgb+ vstr cf.cross.magenta; set cf.crossrgb- vstr cf.cross.yellow; set cf.-fov.color vstr cf.cross.cyan; set cf.+fov.color vstr cf.cross.cyan" // ut_echo ^4CROSSHAIR^7color ^4[^5 cyan ^4] seta cf.cross.magenta "cg_crosshairrgb 1,0,1,1; cg_crosshairfriendRGB 1,0,1,1; set cf.crossrgb vstr cf.cross.white; set cf.crossrgb+ vstr cf.cross.white; set cf.crossrgb- vstr cf.cross.cyan; set cf.-fov.color vstr cf.cross.magenta; set cf.+fov.color vstr cf.cross.magenta" // ut_echo ^4CROSSHAIR^7color ^4[^6 magenta^4] seta cf.cross.white "cg_crosshairrgb 1,1,1,1; cg_crosshairfriendRGB 1,1,1,1; set cf.crossrgb vstr cf.cross.black; set cf.crossrgb+ vstr cf.cross.black; set cf.crossrgb- vstr cf.cross.magenta; set cf.-fov.color vstr cf.cross.white; set cf.+fov.color vstr cf.cross.white" // ut_echo ^4CROSSHAIR^7color ^4[^7 white ^4] seta cf.cross.black "cg_crosshairrgb 0,0,0,1; cg_crosshairfriendRGB 0,0,0,1; set cf.crossrgb vstr cf.cross.red; set cf.crossrgb+ vstr cf.cross.red; set cf.crossrgb- vstr cf.cross.white; set cf.-fov.color vstr cf.cross.black; set cf.+fov.color vstr cf.cross.black" // ut_echo ^4CROSSHAIR^7color ^4[^0 black ^4] seta cf.crossrgb "vstr cf.crossrgb+" seta cf.+crossrgb "vstr cf.crossrgb; vstr cf.MWHEEL.crossrgb" seta cf.-crossrgb "vstr cf.MWHEEL.weap" vstr cf.cross.black // sets crosshair default color seta cf.scope.red "cg_scopergb 1,0,0,1; cg_scopefriendRGB 1,0,0,1; set cf.scopecolor vstr cf.scope.green; ut_echo ^4SCOPE^7color ^4[^1 red ^4]" seta cf.scope.green "cg_scopergb 0,1,0,1; cg_scopefriendRGB 0,1,0,1; set cf.scopecolor vstr cf.scope.blue; ut_echo ^4SCOPE^7color ^4[^2 green ^4]" seta cf.scope.blue "cg_scopergb 0,0,1,1; cg_scopefriendRGB 0,0,1,1; set cf.scopecolor vstr cf.scope.yellow; ut_echo ^4SCOPE^7color ^4[^4 blue ^4]" seta cf.scope.yellow "cg_scopergb 1,1,0,1; cg_scopefriendRGB 1,1,0,1; set cf.scopecolor vstr cf.scope.cyan; ut_echo ^4SCOPE^7color ^4[^3 yellow ^4]" seta cf.scope.cyan "cg_scopergb 0,1,1,1; cg_scopefriendRGB 0,1,1,1; set cf.scopecolor vstr cf.scope.magenta; ut_echo ^4SCOPE^7color ^4[^5 cyan ^4]" seta cf.scope.magenta "cg_scopergb 1,0,1,1; cg_scopefriendRGB 1,0,1,1; set cf.scopecolor vstr cf.scope.white; ut_echo ^4SCOPE^7color ^4[^6 magenta ^4]" seta cf.scope.white "cg_scopergb 1,1,1,1; cg_scopefriendRGB 1,1,1,1; set cf.scopecolor vstr cf.scope.black; ut_echo ^4SCOPE^7color ^4[^7 white ^4]" seta cf.scope.black "cg_scopergb 0,0,0,1; cg_scopefriendRGB 0,0,0,1; set cf.scopecolor vstr cf.scope.red; ut_echo ^4SCOPE^7color ^4[^0 black ^4]" vstr cf.scope.black // sets crosshair default color //[ Night Vision Goggles color selector ] seta cf.MWHEEL.nvg "set cf.MWHEELUP vstr cf.nvg+; set cf.MWHEELDOWN vstr cf.nvg-; set cf.MWHEEL vstr cf.MWHEEL.nvg" seta cf.nvg5 "cg_nvg 5; set cf.nvg vstr cf.nvg4; set cf.nvg! vstr cf.nvg5; set cf.nvg- vstr cf.nvg2; set cf.nvg+ vstr cf.nvg4; ut_echo ^4NVG^7color ^4[^6 purple ^4]" seta cf.nvg4 "cg_nvg 4; set cf.nvg vstr cf.nvg6; set cf.nvg! vstr cf.nvg4; set cf.nvg- vstr cf.nvg5; set cf.nvg+ vstr cf.nvg6; ut_echo ^4NVG^7color ^4[^5 cyan ^4]" seta cf.nvg6 "cg_nvg 6; set cf.nvg vstr cf.nvg3; set cf.nvg! vstr cf.nvg6; set cf.nvg- vstr cf.nvg4; set cf.nvg+ vstr cf.nvg3; ut_echo ^4NVG^7color ^4[^1 pink ^4]" seta cf.nvg3 "cg_nvg 3; set cf.nvg vstr cf.nvg7; set cf.nvg! vstr cf.nvg3; set cf.nvg- vstr cf.nvg6; set cf.nvg+ vstr cf.nvg7; ut_echo ^4NVG^7color ^4[^3 yellow ^4]" seta cf.nvg7 "cg_nvg 7; set cf.nvg vstr cf.nvg0; set cf.nvg! vstr cf.nvg7; set cf.nvg- vstr cf.nvg3; set cf.nvg+ vstr cf.nvg0; ut_echo ^4NVG^7color ^4[^3 orange ^4]" seta cf.nvg0 "cg_nvg 0; set cf.nvg vstr cf.nvg1; set cf.nvg! vstr cf.nvg0; set cf.nvg- vstr cf.nvg7; set cf.nvg+ vstr cf.nvg1; ut_echo ^4NVG^7color ^4[^2 green ^4]" seta cf.nvg1 "cg_nvg 1; set cf.nvg vstr cf.nvg2; set cf.nvg! vstr cf.nvg1; set cf.nvg- vstr cf.nvg0; set cf.nvg+ vstr cf.nvg2; ut_echo ^4NVG^7color ^4[^1 red ^4]" seta cf.nvg2 "cg_nvg 2; set cf.nvg vstr cf.nvg5; set cf.nvg! vstr cf.nvg2; set cf.nvg- vstr cf.nvg1; set cf.nvg+ vstr cf.nvg5; ut_echo ^4NVG^7color ^4[^4 blue ^4]" seta cf.nvg "vstr cf.nvg+" seta cf.+nvg "vstr cf.nvg; vstr cf.MWHEEL.nvg" seta cf.-nvg "vstr cf.MWHEEL.weap" vstr cf.nvg4 // sets nvg shade default color //[ armband color toggle ] seta cf.rgb+ "" seta cf.rgb- "" // Web colors : http://en.wikipedia.org/wiki/HTML_color_names seta cf.rgb_01 "cg_rgb 255 255 255; ut_echo ^4ARMBAND^7color ^4[^3 white ^4]; set cf.rgb+ vstr cf.rgb_02; set cf.rgb- vstr cf.rgb_16" seta cf.rgb_02 "cg_rgb 191 191 191; ut_echo ^4ARMBAND^7color ^4[^3 silver ^4]; set cf.rgb+ vstr cf.rgb_03; set cf.rgb- vstr cf.rgb_01" seta cf.rgb_03 "cg_rgb 127 127 127; ut_echo ^4ARMBAND^7color ^4[^3 gray ^4]; set cf.rgb+ vstr cf.rgb_04; set cf.rgb- vstr cf.rgb_02" seta cf.rgb_04 "cg_rgb 0 0 0; ut_echo ^4ARMBAND^7color ^4[^3 black ^4]; set cf.rgb+ vstr cf.rgb_05; set cf.rgb- vstr cf.rgb_03" seta cf.rgb_05 "cg_rgb 255 0 0; ut_echo ^4ARMBAND^7color ^4[^3 red ^4]; set cf.rgb+ vstr cf.rgb_06; set cf.rgb- vstr cf.rgb_04" seta cf.rgb_06 "cg_rgb 127 0 0; ut_echo ^4ARMBAND^7color ^4[^3 maroon ^4]; set cf.rgb+ vstr cf.rgb_07; set cf.rgb- vstr cf.rgb_05" seta cf.rgb_07 "cg_rgb 255 255 0; ut_echo ^4ARMBAND^7color ^4[^3 yellow ^4]; set cf.rgb+ vstr cf.rgb_08; set cf.rgb- vstr cf.rgb_06" seta cf.rgb_08 "cg_rgb 127 127 0; ut_echo ^4ARMBAND^7color ^4[^3 olive ^4]; set cf.rgb+ vstr cf.rgb_09; set cf.rgb- vstr cf.rgb_07" seta cf.rgb_09 "cg_rgb 0 255 0; ut_echo ^4ARMBAND^7color ^4[^3 lime ^4]; set cf.rgb+ vstr cf.rgb_10; set cf.rgb- vstr cf.rgb_08" seta cf.rgb_10 "cg_rgb 0 127 0; ut_echo ^4ARMBAND^7color ^4[^3 green ^4]; set cf.rgb+ vstr cf.rgb_11; set cf.rgb- vstr cf.rgb_09" seta cf.rgb_11 "cg_rgb 0 255 255; ut_echo ^4ARMBAND^7color ^4[^3 aqua ^4]; set cf.rgb+ vstr cf.rgb_12; set cf.rgb- vstr cf.rgb_10" seta cf.rgb_12 "cg_rgb 0 127 127; ut_echo ^4ARMBAND^7color ^4[^3 teal ^4]; set cf.rgb+ vstr cf.rgb_13; set cf.rgb- vstr cf.rgb_11" seta cf.rgb_13 "cg_rgb 0 0 255; ut_echo ^4ARMBAND^7color ^4[^3 blue ^4]; set cf.rgb+ vstr cf.rgb_14; set cf.rgb- vstr cf.rgb_12" seta cf.rgb_14 "cg_rgb 0 0 127; ut_echo ^4ARMBAND^7color ^4[^3 navy ^4]; set cf.rgb+ vstr cf.rgb_15; set cf.rgb- vstr cf.rgb_13" seta cf.rgb_15 "cg_rgb 255 0 255; ut_echo ^4ARMBAND^7color ^4[^3 fuchsia ^4]; set cf.rgb+ vstr cf.rgb_16; set cf.rgb- vstr cf.rgb_14" seta cf.rgb_16 "cg_rgb 127 0 127; ut_echo ^4ARMBAND^7color ^4[^3 purple ^4]; set cf.rgb+ vstr cf.rgb_01; set cf.rgb- vstr cf.rgb_15" seta cf.rgb "vstr cf.rgb+" seta cf.+rgb "vstr cf.rgb; vstr cf.rgb_MWMODE" seta cf.-rgb "vstr cf.MWHEEL.weap" seta cf.rgb_MWMODE "set cf.MWHEELUP vstr cf.rgb+; set cf.MWHEELDOWN vstr cf.rgb-; set cf.MWHEEL vstr cf.rgb_MWMODE" vstr cf.rgb_11 // sets default armband color //[ spectator follow toggle ] seta cf.follow+ "" seta cf.follow- "" seta cf.MWHEEL.follow "set cf.MWHEELUP vstr cf.follow+; set cf.MWHEELDOWN vstr cf.follow-; set cf.MWHEEL vstr cf.MWHEEL.follow" seta cf.follow_00 "follow 0; set cf.follow vstr cf.follow_01; set cf.follow+ vstr cf.follow_01; set cf.follow- vstr cf.follow_32" seta cf.follow_01 "follow 1; set cf.follow vstr cf.follow_02; set cf.follow+ vstr cf.follow_02; set cf.follow- vstr cf.follow_00" seta cf.follow_02 "follow 2; set cf.follow vstr cf.follow_03; set cf.follow+ vstr cf.follow_03; set cf.follow- vstr cf.follow_01" seta cf.follow_03 "follow 3; set cf.follow vstr cf.follow_04; set cf.follow+ vstr cf.follow_04; set cf.follow- vstr cf.follow_02" seta cf.follow_04 "follow 4; set cf.follow vstr cf.follow_05; set cf.follow+ vstr cf.follow_05; set cf.follow- vstr cf.follow_03" seta cf.follow_05 "follow 5; set cf.follow vstr cf.follow_06; set cf.follow+ vstr cf.follow_06; set cf.follow- vstr cf.follow_04" seta cf.follow_06 "follow 6; set cf.follow vstr cf.follow_07; set cf.follow+ vstr cf.follow_07; set cf.follow- vstr cf.follow_05" seta cf.follow_07 "follow 7; set cf.follow vstr cf.follow_08; set cf.follow+ vstr cf.follow_08; set cf.follow- vstr cf.follow_06" seta cf.follow_08 "follow 8; set cf.follow vstr cf.follow_09; set cf.follow+ vstr cf.follow_09; set cf.follow- vstr cf.follow_07" seta cf.follow_09 "follow 9; set cf.follow vstr cf.follow_10; set cf.follow+ vstr cf.follow_10; set cf.follow- vstr cf.follow_08" seta cf.follow_10 "follow 10; set cf.follow vstr cf.follow_11; set cf.follow+ vstr cf.follow_11; set cf.follow- vstr cf.follow_09" seta cf.follow_11 "follow 11; set cf.follow vstr cf.follow_12; set cf.follow+ vstr cf.follow_12; set cf.follow- vstr cf.follow_10" seta cf.follow_12 "follow 12; set cf.follow vstr cf.follow_13; set cf.follow+ vstr cf.follow_13; set cf.follow- vstr cf.follow_11" seta cf.follow_13 "follow 13; set cf.follow vstr cf.follow_14; set cf.follow+ vstr cf.follow_14; set cf.follow- vstr cf.follow_12" seta cf.follow_14 "follow 14; set cf.follow vstr cf.follow_15; set cf.follow+ vstr cf.follow_15; set cf.follow- vstr cf.follow_13" seta cf.follow_15 "follow 15; set cf.follow vstr cf.follow_16; set cf.follow+ vstr cf.follow_16; set cf.follow- vstr cf.follow_14" seta cf.follow_16 "follow 16; set cf.follow vstr cf.follow_17; set cf.follow+ vstr cf.follow_17; set cf.follow- vstr cf.follow_15" seta cf.follow_17 "follow 17; set cf.follow vstr cf.follow_18; set cf.follow+ vstr cf.follow_18; set cf.follow- vstr cf.follow_16" seta cf.follow_18 "follow 18; set cf.follow vstr cf.follow_19; set cf.follow+ vstr cf.follow_19; set cf.follow- vstr cf.follow_17" seta cf.follow_19 "follow 19; set cf.follow vstr cf.follow_20; set cf.follow+ vstr cf.follow_20; set cf.follow- vstr cf.follow_18" seta cf.follow_20 "follow 20; set cf.follow vstr cf.follow_21; set cf.follow+ vstr cf.follow_21; set cf.follow- vstr cf.follow_19" seta cf.follow_21 "follow 21; set cf.follow vstr cf.follow_22; set cf.follow+ vstr cf.follow_22; set cf.follow- vstr cf.follow_20" seta cf.follow_22 "follow 22; set cf.follow vstr cf.follow_23; set cf.follow+ vstr cf.follow_23; set cf.follow- vstr cf.follow_21" seta cf.follow_23 "follow 23; set cf.follow vstr cf.follow_24; set cf.follow+ vstr cf.follow_24; set cf.follow- vstr cf.follow_22" seta cf.follow_24 "follow 24; set cf.follow vstr cf.follow_25; set cf.follow+ vstr cf.follow_25; set cf.follow- vstr cf.follow_23" seta cf.follow_25 "follow 25; set cf.follow vstr cf.follow_26; set cf.follow+ vstr cf.follow_26; set cf.follow- vstr cf.follow_24" seta cf.follow_26 "follow 26; set cf.follow vstr cf.follow_27; set cf.follow+ vstr cf.follow_27; set cf.follow- vstr cf.follow_25" seta cf.follow_27 "follow 27; set cf.follow vstr cf.follow_28; set cf.follow+ vstr cf.follow_28; set cf.follow- vstr cf.follow_26" seta cf.follow_28 "follow 28; set cf.follow vstr cf.follow_29; set cf.follow+ vstr cf.follow_29; set cf.follow- vstr cf.follow_27" seta cf.follow_29 "follow 29; set cf.follow vstr cf.follow_30; set cf.follow+ vstr cf.follow_30; set cf.follow- vstr cf.follow_28" seta cf.follow_30 "follow 30; set cf.follow vstr cf.follow_31; set cf.follow+ vstr cf.follow_31; set cf.follow- vstr cf.follow_29" seta cf.follow_31 "follow 31; set cf.follow vstr cf.follow_32; set cf.follow+ vstr cf.follow_32; set cf.follow- vstr cf.follow_30" seta cf.follow_32 "follow 32; set cf.follow vstr cf.follow_00; set cf.follow+ vstr cf.follow_00; set cf.follow- vstr cf.follow_31" seta cf.follow "vstr cf.follow+" seta cf.+follow "+scores; vstr cf.follow; vstr cf.MWHEEL.follow" seta cf.-follow "-scores; vstr cf.MWHEEL.weap" set cf.follow+ "vstr cf.follow_00" ///------------------------------------------------- //[ Sound effects macros ] seta cf.sfxc1 "play sound\misc\menu1" seta cf.sfxc2 "play sound\misc\menu2" seta cf.sfxc3 "play sound\misc\menu3" seta cf.sfxc4 "play sound\misc\menu4" seta cf.sfxc5 "play sound\misc\kcaction" seta cf.sfxc6 "play sound\bomb\bomb_hit_floor_1" seta cf.sfxc7 "play sound\bomb\bomb_hit_floor_2" seta cf.sfxc8 "play sound\items\laseronoff" seta cf.sfxc9 "play sound\items\use_medkit" seta cf.sfx_tick1 "play sound\surfaces\bullets\concrete2" seta cf.sfx_tick2 "play sound\surfaces\bullets\gravel2" seta cf.sfx_tick3 "play sound\surfaces\bullets\gravel3" seta cf.sfx_tick4 "play sound\surfaces\bullets\wood2" seta cf.sfx_tick5 "play sound\surfaces\bullets\glass1" seta cf.sfx_drip1 "play sound\bbqmine\drip1" seta cf.sfx_drip2 "play sound\bbqmine\drip2" seta cf.sfx_drip3 "play sound\bbqmine\drip3" exec cf.end.cfg