//----------------------------------------------------------------------------- // // |it|nexu's config // -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- // file: itnexu.cfg // edit: 06.02.2010 19:23:50 // //----------------------------------------------------------------------------- //// game settings seta com_hunkmegs "256" seta com_soundMegs "30" seta com_introplayed "0" seta com_blood "1" // turn blood on/off seta win_fastmodechange "1" // allow window mode change without map reloads seta cl_altTab "1" // allow alt-tab out of game seta cl_allowdownload "0" seta cl_anonymous "0" seta cl_autoRecordDemo "0" seta cl_aviFrameRate "24" // AVI output in fps seta cl_aviMotionJpeg "1" // Apply Motion-JPEG compression for AVI capture seta cl_cURLLib "libcurl.dll" // curl is for transferring files with URL syntax seta cl_master "master.urbanterror.net" seta cl_lanForcePackets "1" //// online game performance //// (fps and network settings has impact on game performance //// when playing online. see the url: /// http://www.funender.com/quake/console/q3connection.html ) seta fastest_com_maxfps "com_maxfps 125" // locked by UrT4.1: [..125] seta fastest_cl_maxpackets "cl_maxpackets 42" // locked by UrT4.1: [20..42] seta nfastest "vstr fastest_com_maxfps; vstr fastest_cl_maxpackets" // -> 9,09% gain seta fast_com_maxfps "com_maxfps 76" // locked by UrT4.1: [..125] seta fast_cl_maxpackets "cl_maxpackets 39" // locked by UrT4.1: [20..42] seta nfast "vstr fast_com_maxfps; vstr fast_cl_maxpackets" // -> 4,65% gain seta slow_com_maxfps "com_maxfps 43" // locked by UrT4.1: [..125] seta slow_cl_maxpackets "cl_maxpackets 22" // locked by UrT4.1: [20..42] seta nslow "vstr slow_com_maxfps; vstr slow_cl_maxpackets" // -> 4,76% gain vstr nfastest seta rate "25000" seta snaps "20" // locked by UrT4.1 seta cg_antilag "1" seta cl_maxPing "800" seta cl_packetdup "1" seta ut_timenudge "0" //seta cm_playerCurveClip "1" seta ttycon_ansicolor "1" //// hud and match settings seta cg_autoradio "2" seta cg_autorecordmatch "1" seta cg_autoscreenshot "2" seta cg_autoswitch "1" seta cg_bobpitch "0.000" seta cg_bobroll "0.000" seta cg_bobup "0.000" // locked by UrT4.1 seta cg_brassTime "20000" seta cg_cameraOrbitDelay "50" seta cg_chatHeight "6" // chat message at bottom seta cg_chatTime "10000" seta cg_crosshairfriendrgb "1,0,0,1" seta cg_crosshairHealth "1" seta cg_crosshairnamessize "0.22" seta cg_crosshairnamestype "2" seta cg_crosshairrgb "0,1,1,1" seta cg_crosshairsize "14" seta cg_crosshairX "0" seta cg_crosshairY "0" seta cg_draw2D "1" seta cl_drawclock "1" // works with ioUrbanTerror only seta cg_drawcrosshair "8" // crosshair: dot seta cg_drawcrosshairnames "1" seta cg_drawfps "1" seta cg_drawFriend "1" seta cg_drawHands "1" seta cg_drawIcons "1" seta cg_drawSnapshot "0" seta cg_drawStatus "1" seta cg_drawteamoverlay "1" seta cg_drawteamoverlayscores "1" seta cg_drawteamscores "1" seta cg_drawtimer "1" seta cg_footsteps "1" seta cg_fov "110" // locked by UrT4.1: [90..110] seta cg_gunsize "1" seta cg_hitsound "1" seta cg_hudFiles "ui/hud.txt" seta cg_hudweaponinfo "1" seta cg_lagometer "1" seta cg_mapalpha "0.580000" seta cg_maparrowscale "1.5" seta cg_mappos "5" seta cg_mapsize "210" seta cg_maptoggle "1" seta cg_marks "1" seta cg_marktotaltime "15000" seta cg_maxFragments "32" seta cg_msgHeight "8" // kill message on top seta cg_msgTime "8000" seta cg_noProjectileTrail "0" seta cg_noTaunt "0" seta cg_novoicechats "0" seta cg_noVoiceText "0" seta cg_nvg "3" seta cg_optimize "1" seta cg_pausePitch "0" seta cg_pauseYaw "0" seta cg_physics "1" seta cg_pitchup "0" // locked by UrT4.1 seta cg_predictitems "0" seta cg_runpitch "0.000" seta cg_runroll "0.000" seta cg_scopefriendrgb "1,0,0,1" seta cg_scopeg36 "2" seta cg_scopePSG "3" seta cg_scopeRGB "0.2,1,0.2,1" seta cg_scopering "1" seta cg_scopesr8 "0" seta cg_scorePlums "1" seta cg_sfxbrasstime "20000" seta cg_sfxBreathing "1" seta cg_sfxMuzzleFlash "0" // locked by UrT4.1 seta cg_sfxParticles "0" seta cg_sfxShowDamage "1" seta cg_sfxSurfaceImpacts "1" seta cg_sfxTeamBands "1" seta cg_sfxVisibleItems "1" seta cg_shadows "2" seta cg_showbullethits "2" seta cg_speedo "1" seta cg_standardChat "0" seta cg_teamChatHeight "5" seta cg_teamchatsonly "0" seta cg_teamChatTime "19000" seta cg_trueLightning "0.0" seta cg_viewBlob "1" seta cg_viewsize "100" seta cg_visibleBleeding "1" seta cg_zoomfov "22.5" seta cg_zoomWrap "1" //// graphics settings seta r_allowExtensions "1" seta r_ambientScale "0.6" seta r_colorbits "32" seta r_colorMipLevels "0" seta r_customaspect "1" seta r_customPixelAspect "1" seta r_depthbits "24" seta r_detailtextures "0" seta r_directedScale "1" seta r_displayrefresh "0" seta r_dlightBacks "1" seta r_drawSun "1" seta r_dynamiclight "1" seta r_ext_compiled_vertex_array "1" seta r_ext_compressed_textures "0" //seta r_ext_compress_textures "0" // obsolete since 1.17 seta r_ext_gamma_control "1" seta r_ext_max_anisotropy "16" seta r_ext_multitexture "1" seta r_ext_texture_env_add "1" seta r_ext_texture_filter_anisotropic "0" seta r_facePlaneCull "1" seta r_fastsky "1" // locked by UrT4.1 seta r_finish "0" seta r_flares "1" seta r_fullscreen "0" seta set_fullscreenres "r_customwidth 1680; r_customheight 1050" seta set_fullscreen "r_mode -1; vstr set_fullscreenres" seta set_windowedres "r_customwidth 1610; r_customheight 988" seta set_windowed "r_mode -1; vstr set_windowedres" vstr set_windowed seta r_gamma "1.95" seta r_glDriver "opengl32" seta r_GLlibCoolDownMsec "0" seta r_ignoreFastPath "1" seta r_ignoreGLErrors "1" seta r_ignorehwgamma "0" seta r_inGameVideo "1" seta r_intensity "1" seta r_lightmap "0" // locked by UrT4.1 seta r_lodbias "0" seta r_lodCurveError "250" // cheat-protected seta r_mapOverBrightBits "0" // locked by UrT4.1 seta r_maxpolys "1200" seta r_maxpolyverts "6000" seta r_mode "-1" seta r_overbrightbits "0" // locked by UrT4.1 seta r_picmip "3" // locked by UrT4.1: [0..2] seta r_primitives "0" seta r_roundImagesDown "2" seta r_simpleMipMaps "1" seta r_smp "0" seta r_stencilbits "8" seta r_stereo "0" seta r_subdivisions "4" seta r_swapinterval "0" seta r_texturebits "32" seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR" seta r_vertexLight "0" //// sound settings //seta s_doppler "1" //seta s_khz "44" //seta s_mixahead "0.2" //seta s_mixPreStep "0.05" //seta s_musicvolume "-0.031250" //seta s_sdlBits "16" // SDL bit resolution //seta s_sdlChannels "2" // SDL number of channel //seta s_sdlDevSamps "0" // SDL DMA buffer size override //seta s_sdlMixSamps "0" // SDL mix buffer size override //seta s_sdlSpeed "0" // SDL sample rate //seta s_useopenal "0" // Use the OpenAL sound backend if it's available seta s_useikalizer "1" //seta ikalizer_channelmode "0x25" seta ikalizer_voicecount "64" seta ikalizer_MaxUsage "-1" seta ikalizer_SamplingRate "48000" //seta ikalizer_LatencyDuration "20" seta ikalizer_EnableSMP "1" seta ikalizer_MemoryAlloc "64" seta s_volume "2" seta s_musicvolume "0.017500" //// input settings seta cl_freelook "1" seta cl_mouseAccel "0" seta cl_pitchspeed "140" seta cl_run "1" seta cl_yawspeed "140" seta in_joyBallScale "0.02" seta in_joystick "0" seta in_logitechbug "0" seta in_midi "0" seta in_midichannel "1" seta in_mididevice "0" seta in_midiport "1" seta in_mouse "-1" seta in_subframe "1" seta joy_threshold "0.15" seta m_filter "0" seta m_forward "0.25" seta m_pitch "0.012" seta m_side "0.25" seta m_yaw "0.022" seta fov_narrow_size "cg_fov 90" seta fov_narrow_size "cg_fov 109; wait 1; cg_fov 108; wait 1; cg_fov 107; wait 1; cg_fov 106; wait 1; cg_fov 105; wait 1; cg_fov 104; wait 1; cg_fov 103; wait 1; cg_fov 102; wait 1; cg_fov 101; wait 1; cg_fov 100; cg_gunsize 0; wait 1; cg_fov 99; wait 1; cg_fov 98; wait 1; cg_fov 97; wait 1; cg_fov 96; wait 1; cg_fov 95; wait 1; cg_fov 94; wait 2; cg_fov 93; wait 3; cg_fov 92; wait 4; cg_fov 91; wait 5; cg_fov 90" seta fov_narrow_sens "sensitivity 0.925" seta fov_narrow_crosshair "cg_drawcrosshair 8; cg_crosshairsize 14" seta fov_narrow_chcolor "cg_crosshairrgb 0.2,1,0.2,1" seta fov_narrow_hand "cg_drawhands 0" seta fov_narrow "vstr fov_narrow_size; vstr fov_narrow_sens; vstr fov_narrow_crosshair; vstr fov_narrow_chcolor; vstr fov_narrow_hand" vstr fov_narrow seta fov_wide_size "cg_fov 110" seta fov_wide_size "cg_gunsize 1; cg_fov 91; wait 1; cg_fov 92; wait 1; cg_fov 93; wait 1; cg_fov 94; wait 1; cg_fov 95; wait 1; cg_fov 96; wait 1; cg_fov 97; wait 1; cg_fov 98; wait 1; cg_fov 99; wait 1; cg_fov 100; wait 1; cg_fov 101; wait 1; cg_fov 102; wait 1; cg_fov 103; wait 1; cg_fov 104; wait 1; cg_fov 105; wait 1; cg_fov 106; wait 1; cg_fov 107; wait 1; cg_fov 108; wait 1; cg_fov 109; wait 1; cg_fov 110" seta fov_wide_sens "sensitivity 0.935" seta fov_wide_crosshair "cg_drawcrosshair 8; cg_crosshairsize 16" seta fov_wide_chcolor "cg_crosshairrgb 0.2,1,0.2,1" seta fov_wide_hand "cg_drawhands 1" seta fov_wide "vstr fov_wide_size; vstr fov_wide_sens; vstr fov_wide_crosshair; vstr fov_wide_chcolor; vstr fov_wide_hand" vstr fov_wide //// player settings seta cg_rgb "0 255 255" seta color1 "3" seta color2 "6" seta funblue "" seta funred "" seta handicap "100" seta raceblue "3" seta racered "3" //// UI settings seta ui_bigFont "0.30" seta ui_smallFont "0.18" //// Sound effects macros set sfx_click1 "play sound\misc\menu1" set sfx_click2 "play sound\misc\menu2" set sfx_click3 "play sound\misc\menu3" set sfx_click4 "play sound\misc\menu4" set sfx_click5 "play sound\misc\kcaction" set sfx_click6 "play sound\bomb\bomb_hit_floor_1" set sfx_click7 "play sound\bomb\bomb_hit_floor_2" set sfx_click8 "play sound\items\laseronoff" set sfx_click9 "play sound\items\use_medkit" set sfx_tick1 "play sound\surfaces\bullets\concrete2" set sfx_tick2 "play sound\surfaces\bullets\gravel2" set sfx_tick3 "play sound\surfaces\bullets\gravel3" set sfx_tick4 "play sound\surfaces\bullets\wood2" set sfx_tick5 "play sound\surfaces\bullets\glass1" set sfx_drip1 "play sound\bbqmine\drip1" set sfx_drip2 "play sound\bbqmine\drip2" set sfx_drip3 "play sound\bbqmine\drip3" //// generic key functions unbindall bind ~ "toggleconsole" bind ` "toggleconsole" bind TAB "vstr scoreboard" // scoreboard toggle bind BACKSPACE "ui_selectteam" // team selection screen bind ENTER "ui_selectgear" // gear selection screen bind [ "team red" // red team bind ] "team blue" // blue team bind \ "team spectator" // spectate bind ' "sub" // set to substitute bind HOME "vstr use_ctfauto; vstr sfx_tick1" // CTF gears: automatic weapons bind END "vstr use_ctfscope; vstr sfx_tick2" // CTF gears: scoped bind PGUP "vstr use_tsauto; vstr sfx_tick3" // TS gears: automatic weapons bind PGDN "vstr use_tsscope; vstr sfx_tick4" // TS gears: scoped bind F11 "screenshotjpeg" bind F12 "vstr record_demo" //// movement controls bind w "+forward" bind a "+moveleft" bind s "+back" bind d "+moveright" bind MOUSE2 "+moveup" // jump bind SPACE "+vstr do_sprint_on do_sprint_off" // sprint bind SHIFT "vstr do_walk" // walk toggle bind ALT "+vstr do_crouch_on do_crouch_off" // crouch //// weapon control bind MOUSE3 "+button6" // bandage bind r "+button5" // reload bind t "+button3; vstr sfx_click2" // firing mode switch bind DEL "vstr do_zoom" // zoom/fov toggle set fire_weap "bind MWHEELUP +attack; bind MWHEELDOWN +attack" set change_weap "bind MWHEELUP vstr weap_primary; bind MWHEELDOWN vstr weap_secondary" vstr change_weap bind MOUSE1 "+attack" //bind MWHEELUP "vstr do_wheelup" // zoom-in/primary and secondary //bind MWHEELDOWN "vstr do_wheeldown" // zoom-out/sidearm bind e "+vstr weap_nade weap_nade2" // grenades bind CTRL "vstr weap_knife" // knife bind q "ut_weapdrop" // weapon secondary bind 5 "vstr select_gear; vstr sfx_tick5" // activate selected gear mode at respawn //// items bind f "+button7" // open door //bind MOUSE3 "+button6" // bandage bind z "ut_itemdrop kevlar" // drop kevlar vest bind x "ut_itemdrop medkit" // drop medkit bind 4 "ut_itemdrop flag;ut_weaptoggle bomb" // drop flag or select bomb bind c "ut_itemuse" // toggle current item in bank on/off bind g "ut_itemnext" // cycle inventory bind v "vstr set_map; vstr sfx_drip2" // map display mode toggle bind m "maptoggle; vstr sfx_drip3" // map on/off bind 7 "vstr nvg_prev; vstr sfx_click7" // toggle to prev nvg color shade bind 8 "vstr nvg_next; vstr sfx_click6" // toggle to next nvg color shade bind UPARROW "ut_itemuse" bind DOWNARROW "ut_itemdrop" bind LEFTARROW "ut_itemprev" bind RIGHTARROW "ut_itemnext" bind k "kill" bind / "vstr set_volume" // toggle audio volume level bind PAUSE "vstr set_alttab" // toggle alt-tab on/off //bind INS "vstr set_screen" // toggle fullscreen/windowed //// chat and radio bind - "messagemode" // text message bind = "messagemode2" // text message to team bind h "ui_radio" bind KP_ENTER "ut_radio 1 4" // Radio: Area secured bind KP_INS "say_team ^1Base is being overrun!" bind KP_DEL "ut_radio 4 6" // Radio: Anyone need support? bind KP_PLUS "ut_radio 1 6" // Radio: Medic on the way, hang in there. bind y "vote yes; ut_radio 1 1" // Radio: Affirmative bind n "vote no; ut_radio 1 2" // Radio: Negative set squad_th1a "ut_radio 3 1 ^2I'm attacking $crosshair; set squad_th1 vstr squad_th1b" set squad_th1b "ut_radio 2 5 ^4OoO ^7Cover me ^4OoO ; set squad_th1 vstr squad_th1a" set squad_th1 "vstr squad_th1b" set squad_th2 "ut_radio 2 1 ^2>>^7Go^2Go^7Go ^1[!ATTACK!]" set squad_msg1 "ut_radio 1 6 ^7[^1+^7]^7[^1+^7] ^4$crosshair^7<<" set squad_msg2 "ut_radio 4 5 ^4medic ^7[^1+^7]^1$health^7[^1+^7]" set squad_msg3 "ut_radio 3 3 ^4medic ^7[^1+^7]^1$health^7[^1+^7] ^4medic" set squad_msg4 "ut_radio 5 1 ^1[^3!^1enemy^3!^1] ^7$crosshair" set squad_msg5 "ut_radio 5 5 ^1!!! ^7incoming!; say_team ^1!!! ^7incoming!" set squad_msg6 "ut_radio 3 9 ^5[i] ^4Position secured" set squad_msg7 "ut_radio 2 7 ^1>^2!^1> ^7Get objective!!" set squad_msg10 "ut_radio 3 6 I'm attacking" set squad_msg11 "ut_radio 3 7 I'm defending" set squad_msg12 "ut_radio 3 8 I'm flanking" /// key only set squad_mode1 "bind INS vstr squad_th2; bind 1 vstr squad_msg2; bind 2 vstr squad_msg4; bind 3 vstr squad_msg10" // normal /// sprint + key set squad_mode2 "bind INS vstr squad_th1; bind 1 vstr squad_msg1; bind 2 vstr squad_msg5; bind 3 vstr squad_msg10" // sprint /// crouch + key set squad_mode3 "bind INS vstr squad_th2; bind 1 vstr squad_msg3; bind 2 vstr squad_msg7; bind 3 vstr squad_msg11" // crouch vstr squad_mode1 //// crouch toggle states seta do_crouch_on "+movedown; vstr squad_mode3; set do_crouch vstr do_crouch_off" seta do_crouch_off "-movedown; vstr squad_mode1; set do_crouch vstr do_crouch_on" seta do_crouch "vstr do_crouch_on" //// sprint toggle states seta do_sprint_on "vstr do_crouch_off; vstr do_walk_off; +button8; vstr squad_mode2; set do_sprint vstr do_sprint_off" seta do_sprint_off " -button8; vstr squad_mode1; set do_sprint vstr do_sprint_on" seta do_sprint "vstr do_sprint_on" //// walk toggle states seta do_walk_on "vstr do_sprint_off; +speed; set do_walk vstr do_walk_off; ut_echo ^4%%^7 Walk ->" seta do_walk_off " -button6; -speed; set do_walk vstr do_walk_on" seta do_walk "vstr do_walk_on" bind F1 "ut_radio 9 9" // Radio: Thanks bind F2 "ut_radio 9 6" // Radio: No problem bind F3 "ut_radio 9 4" // Radio: Sorry about that bind F4 "ut_radio 4 1; say_team ^3Status?" bind F5 "ut_radio lol; say :]" // Radio: Hahaha bind F6 "ut_radio 9 2; say_team Nice one :]" bind F7 "ut_radio 4 8" // Radio: Who's your daddy! bind F8 "ut_radio 9 7; say_team Ow, you idiot!" //// gtv bind , "gtv_status" bind . "gtv_playerlist" // radio fast keys set radio_empty "ut_echo ^7::||^5 R ^7||:: " // ctf mode :: set c_KPUP "bind KP_UPARROW say_team ^3Flag exiting ^1> ^1FRONT ^1<" set c_KPDOWN "bind KP_DOWNARROW say_team ^3Flag exiting ^1> ^2BACK ^1<" set c_KPLEFT "bind KP_LEFTARROW say_team ^3Flag exiting ^1> ^4LEFT ^1<" set c_KPRIGHT "bind KP_RIGHTARROW say_team ^3Flag exiting ^1> ^6RIGHT ^1<" set c_KP5 "bind KP_5 ut_radio 7 1" // Radio: I've got the flag set c_KPHOME "bind KP_HOME ut_radio 7 2" // Radio: I'm going for the flag! set c_KPEND "bind KP_END say_team ^1Recover the flag!" set c_KPPGUP "bind KP_PGUP say_team ^3I'm moving in!!" set c_KPPGDN "bind KP_PGDN ut_radio 2 3 ^5Hold your position!" set set_radioctf "vstr c_KPUP; vstr c_KPDOWN; vstr c_KPLEFT; vstr c_KPRIGHT; vstr c_KP5; vstr c_KPHOME; vstr c_KPEND; vstr c_KPPGUP; vstr c_KPPGDN" // bomb mode :: set b_KPUP "bind KP_UPARROW ut_radio 2 1 ^8Move in!" set b_KPLEFT "bind KP_LEFTARROW ut_radio 8 1" // Radio: Heading to bombsite A set b_KPRIGHT "bind KP_RIGHTARROW ut_radio 8 2" // Radio: Heading to bombsite B set b_KPDOWN "bind KP_DOWNARROW say_team ^3The bomb is loose!" set b_KP5 "bind KP_5 ut_radio 8 5" // Radio: I have the bomb set b_KPHOME "bind KP_HOME ut_radio 2 8 ^3Flank them!" set b_KPEND "bind KP_END say_team ^3Enemy at bombsite ^1>> ^4A ^1<<" set b_KPPGDN "bind KP_PGDN say_team ^3Enemy at bombsite ^1>> ^5B ^1<<" set set_radiobomb "vstr b_KPUP; vstr b_KPLEFT; vstr b_KPRIGHT; vstr b_KPDOWN; vstr b_KP5; vstr b_KPHOME; vstr b_KPEND; vstr c_KPPGUP; vstr b_KPPGDN" // tactical mode :: set t_KPUP "bind KP_UPARROW say_team ^7<<<--- Incoming MIDDLE!!" set t_KPDOWN "bind KP_DOWNARROW say_team ^1<<<--- Incoming BACK!!" set t_KPLEFT "bind KP_LEFTARROW say_team ^4<<<--- Incoming LEFT!!" set t_KPRIGHT "bind KP_RIGHTARROW say_team ^6--->>> Incoming RIGHT!!" set t_KP5 "bind KP_5 say_team ^5<<<--- Incoming MIDDLE!!" set t_KPHOME "bind KP_HOME say_team ^4<<<--- Move in LEFT^4!!" set t_KPEND "bind KP_END ut_radio 2 3" // Radio: Hold your position set t_KPPGUP "bind KP_PGUP say_team ^6--->>> Move in RIGHT^4!!" set t_KPPGDN "bind KP_PGDN ut_radio 2 5" // Radio: Cover mev set set_radiotac "vstr t_KPUP; vstr t_KPDOWN; vstr t_KPLEFT; vstr t_KPRIGHT; vstr t_KP5; vstr t_KPHOME; vstr t_KPEND; vstr t_KPPGUP; vstr t_KPPGDN" set empty "ut_echo ^7::||^5 R ^7||:: " set do_radioctf "ut_echo ^7::||^5 R ^7||:: ^2flag modus; vstr set_radioctf; set radiomodus vstr do_radiobomb" set do_radiobomb "ut_echo ^7::||^5 R ^7||:: ^6bomb modus; vstr set_radiobomb; set radiomodus vstr do_radioctf" set do_radiotac "ut_echo ^7::||^5 R ^7||:: ^4tactical modus; vstr set_radiotac; set radiomodus vstr do_radioctf" set radiomodus "vstr do_radioctf" bind KP_SLASH "vstr radiomodus" bind KP_STAR "vstr do_radiotac" bind * "vstr do_radiotac" vstr do_radiotac // sidearm toggle :: knife set weap_knife_1 "ut_weaptoggle knife; set weap_secondary vstr weap_secondary_1; set weap_active vstr weap_knife_1; set weap_knife vstr weap_knife_2" set weap_knife_2 "ut_weaptoggle knife; wait 4; +button3;-button3; set weap_secondary vstr weap_secondary_1; set weap_active vstr weap_knife_2; set weap_knife vstr weap_knife_1" set weap_knife "vstr weap_knife_1" // secondary toggle :: secondary slot - side arm set weap_secondary_1 "ut_weaptoggle sidearm; set weap_secondary vstr weap_secondary_2; set weap_active vstr weap_secondary_1" set weap_secondary_2 "ut_weaptoggle secondary; set weap_secondary vstr weap_secondary_1; set weap_active vstr weap_secondary_2" set weap_secondary "vstr weap_secondary_1" // primary toggle :: primary slot set weap_primary_1 "ut_weaptoggle primary; set weap_secondary vstr weap_secondary_1; set weap_active vstr weap_primary_1" set weap_primary "vstr weap_primary_1" // grenade toggle :: high-explosive <=> smoke set weap_nade "vstr weap_nadedefault" set weap_nade2 "vstr set_wheelmode_2" set weap_nadedefault "ut_weaptoggle grenade; vstr set_nade" set weap_henade "weapon 11; set weap_nade vstr weap_henade; vstr set_nade" set weap_smnade "weapon 13; set weap_nade vstr weap_smnade; vstr set_nade" //// weapon- or zoom-toggle selector set set_zoom "set do_wheelup ut_zoomin; set do_wheeldown ut_zoomout" set set_weap "set do_wheelup vstr weap_primary; set do_wheeldown vstr weap_secondary" set set_nade "set do_wheelup vstr weap_henade; set do_wheeldown vstr weap_smnade" set set_wheelmode_1 "vstr set_zoom; set set_wheelmode vstr set_wheelmode_2" set set_wheelmode_2 "vstr set_weap; set set_wheelmode vstr set_wheelmode_1" set set_wheelmode "vstr set_wheelmode_1" vstr set_wheelmode_2 // default mode for wheel // zoom/fov-toggle toggler seta do_zoom_on "ut_zoomin; vstr fov_narrow; set do_zoom vstr do_zoom_off" seta do_zoom_off "ut_zoomreset; vstr fov_wide; set do_zoom vstr do_zoom_on" seta do_zoom "vstr do_zoom_on" //// Night vision goggles color toggle // prefable colors for visibility: // purple, cyan, pink, yellow, orange, green, red, blue set nvg_5 "cg_nvg 5; set current_nvg vstr nvg_5; set nvg_active vstr nvg_5; set nvg_prev vstr nvg_2; set nvg_next vstr nvg_4; ut_echo ^2oo ^5----- ^7NVG shade^1:^2: ^6purple" set nvg_4 "cg_nvg 4; set current_nvg vstr nvg_4; set nvg_active vstr nvg_4; set nvg_prev vstr nvg_5; set nvg_next vstr nvg_6; ut_echo ^2oo ^5----- ^7NVG shade^1:^2: ^5cyan" set nvg_6 "cg_nvg 6; set current_nvg vstr nvg_6; set nvg_active vstr nvg_6; set nvg_prev vstr nvg_4; set nvg_next vstr nvg_3; ut_echo ^2oo ^5----- ^7NVG shade^1:^2: ^1pink" set nvg_3 "cg_nvg 3; set current_nvg vstr nvg_3; set nvg_active vstr nvg_3; set nvg_prev vstr nvg_6; set nvg_next vstr nvg_7; ut_echo ^2oo ^5----- ^7NVG shade^1:^2: ^3yellow" set nvg_7 "cg_nvg 7; set current_nvg vstr nvg_7; set nvg_active vstr nvg_7; set nvg_prev vstr nvg_3; set nvg_next vstr nvg_0; ut_echo ^2oo ^5----- ^7NVG shade^1:^2: ^3orange" set nvg_0 "cg_nvg 0; set current_nvg vstr nvg_0; set nvg_active vstr nvg_0; set nvg_prev vstr nvg_7; set nvg_next vstr nvg_1; ut_echo ^2oo ^5----- ^7NVG shade^1:^2: ^2green" set nvg_1 "cg_nvg 1; set current_nvg vstr nvg_1; set nvg_active vstr nvg_1; set nvg_prev vstr nvg_0; set nvg_next vstr nvg_2; ut_echo ^2oo ^5----- ^7NVG shade^1:^2: ^1red" set nvg_2 "cg_nvg 2; set current_nvg vstr nvg_2; set nvg_active vstr nvg_2; set nvg_prev vstr nvg_1; set nvg_next vstr nvg_5; ut_echo ^2oo ^5----- ^7NVG shade^1:^2: ^4blue" set show_nvg "vstr current_nvg" set nvg_active "vstr nvg_5" vstr nvg_active set set_nvgshade "vstr nvg_next" // show nade, pistol, lasershooting and nvg modus set show_modus "vstr sfx_click1; vstr print_line; vstr is_alttab_off; vstr show_nvg" //// map toggle set do_maps "cg_mappos 4; cg_mapsize 210; cg_maparrowscale 2.0; cg_mapalpha 0.67; set set_map vstr do_mapl" set do_mapl "cg_mappos 1; cg_mapsize 400; cg_maparrowscale 1.6; cg_mapalpha 0.85; set set_map vstr do_maps" set set_map "vstr do_mapl" vstr do_maps //// scores toggle set scoreboard_on "+scores; set scoreboard vstr scoreboard_off" set scoreboard_off "-scores; set scoreboard vstr scoreboard_on" set scoreboard "vstr scoreboard_on" //// audio volume set s_volumemute "s_volume 0.000; ut_echo "^8audio^7volume ^5[^9---------^5]"; set set_volume vstr s_volumelowest" set s_volumelowest "s_volume 0.100; ut_echo "^8audio^7volume ^5[^3|^9--------^5]"; set set_volume vstr s_volumelow" set s_volumelow "s_volume 0.350; ut_echo "^8audio^7volume ^5[^3|||^9------^5]"; set set_volume vstr s_volumemed" set s_volumemed "s_volume 0.620; ut_echo "^8audio^7volume ^5[^3||||||^9---^5]"; set set_volume vstr s_volumehigh" set s_volumehigh "s_volume 2.000; ut_echo "^8audio^7volume ^5[^3|||||||||^5]"; set set_volume vstr s_volumemute" set set_volume "vstr s_volumemute" //// minimizer toggle set is_alttab_on "cl_alttab 1; ut_echo ^5<^1!^5> ^4Alt-Tabbing enabled; set set_alttab vstr is_alttab_off" set is_alttab_off "cl_alttab 0; ut_echo ^5<^1!^5> ^4Alt-Tabbing disabled; set set_alttab vstr is_alttab_on" set set_alttab "vstr is_alttab_on" //// fullscreen toggle set is_windowed "r_fullscreen 0; vstr set_windowed; vid_restart; set set_screen vstr is_fullscreen" set is_fullscreen "r_fullscreen 1; vstr set_fullscreen; vid_restart; set set_screen vstr is_windowed" set set_screen "vstr is_windowed" //// demo recording toggle seta record_demo "vstr record_demo_start" seta record_demo_start "set record_demo vstr record_demo_stop; stoprecord; recorddemo" seta record_demo_stop "set record_demo vstr record_demo_start; stoprecord" //// gears layouts set looks_normal "raceblue 3; seta funblue goggles; racered 3; seta funred goggles" set looks_nexu "raceblue 3; seta funblue goggles; racered 3; seta funred goggles" set looks_ninja "raceblue 3; seta funblue ; racered 3; seta funred " set looks_bunny "raceblue 2; seta funblue ponypk,shades; racered 2; seta funred asian,ponyny,shades" set looks_onslaught "raceblue 3; seta funblue spikeybl, mohwkbk; racered 3; seta funred spikeybk,mohwkor" set print_line "ut_echo ^8____________________________________________________________" set print_text1 "vstr show_modus; ut_echo ^3[|||||]^4 Active gear changed to:" set select_gear "ut_echo ^3[^8|||||^3]^4 No active gear selected yet!" // CTF style //_autos_______________________________________________________________________________________________________________ set gear_GLAAVUW_inf "ut_echo ^1<^3CTF^1> ^8[^1 LR300 DE ^8|^7 laser silencer helmet ^8]^3 Urban Pro" set gear_GLAAVUW_def "gear GLAAVUW; vstr print_text1; vstr gear_GLAAVUW_inf; vstr looks_nexu" set gear_GLAAVUW "set select_gear vstr gear_GLAAVUW_def" //--------------------------------------------------------------------------------------------------------------------- set gear_FLAAVUW_inf "ut_echo ^1<^3CTF^1> ^8[^1 LR300 Beretta ^8|^7 laser silencer helmet ^8]^3 Urban Assassin" set gear_FLAAVUW_def "gear FLAAVUW; vstr print_text1; vstr gear_FLAAVUW_inf; vstr looks_nexu" set gear_FLAAVUW "set select_gear vstr gear_FLAAVUW_def" //--------------------------------------------------------------------------------------------------------------------- set gear_GLAOVWA_inf "ut_echo ^1<^3CTF^1> ^8[^1 LR300 DE ^8|^7 laser helmet HE ^8]^3 Urban Airmiles" set gear_GLAOVWA_def "gear GLAOVWA; vstr print_text1; vstr gear_GLAOVWA_inf; vstr looks_onslaught" set gear_GLAOVWA "set select_gear vstr gear_GLAOVWA_def" //--------------------------------------------------------------------------------------------------------------------- set gear_GeAOVWA_inf "ut_echo ^1<^3CTF^1> ^8[^1 M4 DE ^8|^7 laser helmet HE ^8]^3 Urban Captain" set gear_GeAOVWA_def "gear GeAOVWA; vstr print_text1; vstr gear_GeAOVWA_inf; vstr looks_onslaught" set gear_GeAOVWA "set select_gear vstr gear_GeAOVWA_def" //--------------------------------------------------------------------------------------------------------------------- set gear_FLAAVWT_inf "ut_echo ^1<^3CTF^1> ^8[^1 LR300 Beretta ^8|^7 laser helmet medkit ^8]^3 Urban Phd." set gear_FLAAVWT_def "gear FLAAVWT; vstr print_text1; vstr gear_FLAAVWT_inf; vstr looks_normal" set gear_FLAAVWT "set select_gear vstr gear_FLAAVWT_def" //--------------------------------------------------------------------------------------------------------------------- set gear_FLAASVW_inf "ut_echo ^1<^3CTF^1> ^8[^1 LR300 Beretta ^8|^7 nvg laser helmet ^8]^3 Urban Sentinel" set gear_FLAASVW_def "gear FLAASVW; vstr print_text1; vstr gear_FLAASVW_inf; vstr looks_ninja" set gear_FLAASVW "set select_gear vstr gear_FLAASVW_def" //--------------------------------------------------------------------------------------------------------------------- set gear_GaAAVUW_inf "ut_echo ^1<^3CTF^1> ^8[^1 AK103 DE ^8|^7 laser silencer helmet ^8]^3 Urban Lord" set gear_GaAAVUW_def "gear GaAAVUW; vstr print_text1; vstr gear_GaAAVUW_inf; vstr looks_nexu" set gear_GaAAVUW "set select_gear vstr gear_GaAAVUW_def" //--------------------------------------------------------------------------------------------------------------------- set gear_GIAAVUW_inf "ut_echo ^1<^3CTF^1> ^8[^1 MP5 DE ^8|^7 laser silencer helmet ^8]^3 Ne-sama" set gear_GIAAVUW_def "gear GIAAVUW; vstr print_text1; vstr gear_GIAAVUW_inf; vstr looks_nexu" set gear_GIAAVUW "set select_gear vstr gear_GIAAVUW_def" //--------------------------------------------------------------------------------------------------------------------- set gear_FLIAUWA_inf "ut_echo ^1<^3CTF^1> ^8[^1 LR300 MP5 Beretta ^8|^7 silencer helmet ^8]^3 Urban Swat" set gear_FLIAUWA_def "gear FLIAUWA; vstr print_text1; vstr gear_FLIAUWA_inf; vstr looks_bunny" set gear_FLIAUWA "set select_gear vstr gear_FLIAUWA_def" //_scoped______________________________________________________________________________________________________________ set gear_FMAAUTW_inf "ut_echo ^1<^3CTF^1> ^8[^1 G36 Beretta ^8|^7 silencer helmet medkit ^8]^3 Urban Camper" set gear_FMAAUTW_def "gear FMAAUTW; vstr print_text1; vstr gear_FMAAUTW_inf; vstr looks_normal" set gear_FMAAUTW "set select_gear vstr gear_FMAAUTW_def" //--------------------------------------------------------------------------------------------------------------------- set gear_FZIATWA_inf "ut_echo ^1<^3CTF^1> ^8[^1 SR8 MP5 Beretta ^8|^7 medkit helmet ^8]^3 Urban Faggot" set gear_FZIATWA_def "gear FZIATWA; vstr print_text1; vstr gear_FZIATWA_inf; vstr looks_normal" set gear_FZIATWA "set select_gear vstr gear_FZIATWA_def" //--------------------------------------------------------------------------------------------------------------------- set gear_GZJASWA_inf "ut_echo ^1<^3CTF^1> ^8[^1 SR8 UMP DE ^8|^7 nvg helmet ^8]^3 Urban Gay Touch" set gear_GZJASWA_def "gear GZJASWA; vstr print_text1; vstr gear_GZJASWA_inf; vstr looks_ninja" set gear_GZJASWA "set select_gear vstr gear_GZJASWA_def" //--------------------------------------------------------------------------------------------------------------------- set gear_GNJAUWA_inf "ut_echo ^1<^3CTF^1> ^8[^1 PSG UMP DE ^8|^7 silencer helmet ^8]^3 Urban Bleeder" set gear_GNJAUWA_def "gear GNJAUWA; vstr print_text1; vstr gear_GNJAUWA_inf; vstr looks_nexu" set gear_GNJAUWA "set select_gear vstr gear_GNJAUWA_def" //_____________________________________________________________________________________________________________________ //===================================================================================================================== // TS/BOMB style //_autos_______________________________________________________________________________________________________________ set gear_GLAAVRW_inf "ut_echo ^1<^3TS^1> ^8[^1 LR300 DE ^8|^7 laser kevlar helmet ^8]^3 Urban Champ" set gear_GLAAVRW_def "gear GLAAVRW; vstr print_text1; vstr gear_GLAAVRW_inf; vstr looks_nexu" set gear_GLAAVRW "set select_gear vstr gear_GLAAVRW_def" //--------------------------------------------------------------------------------------------------------------------- set gear_GLAORWA_inf "ut_echo ^1<^3TS^1> ^8[^1 LR300 DE ^8|^7 kevlar helmet HE ^8]^3 Urban Airmiles" set gear_GLAORWA_def "gear GLAORWA; vstr print_text1; vstr gear_GLAORWA_inf; vstr looks_onslaught" set gear_GLAORWA "set select_gear vstr gear_GLAORWA_def" //--------------------------------------------------------------------------------------------------------------------- set gear_GLAARWT_inf "ut_echo ^1<^3TS^1> ^8[^1 LR300 DE ^8|^7 kevlar helmet medkit ^8]^3 Urban Phd." set gear_GLAARWT_def "gear GLAARWT; vstr print_text1; vstr gear_GLAARWT_inf; vstr looks_normal" set gear_GLAARWT "set select_gear vstr gear_GLAARWT_def" //--------------------------------------------------------------------------------------------------------------------- set gear_GaAAURW_inf "ut_echo ^1<^3TS^1> ^8[^1 AK103 DE ^8|^7 silencer kevlar helmet ^8]^3 Urban Lord" set gear_GaAAURW_def "gear GaAAURW; vstr print_text1; vstr gear_GaAAURW_inf; vstr looks_nexu" set gear_GaAAURW "set select_gear vstr gear_GaAAURW_def" //--------------------------------------------------------------------------------------------------------------------- set gear_GIAAURW_inf "ut_echo ^1<^3TS^1> ^8[^1 MP5 DE ^8|^7 silencer kevlar helmet ^8]^3 Ne-sama" set gear_GIAAURW_def "gear GIAAURW; vstr print_text1; vstr gear_GIAAURW_inf; vstr looks_nexu" set gear_GIAAURW "set select_gear vstr gear_GIAAURW_def" //_scoped______________________________________________________________________________________________________________ set gear_GMAAURW_inf "ut_echo ^1<^3TS^1> ^8[^1 G36 DE ^8|^7 silencer kevlar helmet ^8]^3 Urban Camper" set gear_GMAAURW_def "gear GMAAURW; vstr print_text1; vstr gear_GMAAURW_inf; vstr looks_normal" set gear_GMAAURW "set select_gear vstr gear_GMAAURW_def" //--------------------------------------------------------------------------------------------------------------------- set gear_GZIARWA_inf "ut_echo ^1<^3TS^1> ^8[^1 SR8 MP5 DE ^8|^7 kevlar helmet ^8]^3 Urban Queer" set gear_GZIARWA_def "gear GZIARWA; vstr print_text1; vstr gear_GZIARWA_inf; vstr looks_normal" set gear_GZIARWA "set select_gear vstr gear_GZIARWA_def" //_____________________________________________________________________________________________________________________ //===================================================================================================================== // classes type system based on tactical usefullness depend on game mode set do_cl11 "vstr print_line; vstr gear_GLAAVUW; vstr gear_GLAAVUW_inf; set use_ctfauto vstr do_cl12" set do_cl12 " vstr gear_FLAAVUW; vstr gear_FLAAVUW_inf; set use_ctfauto vstr do_cl12d" set do_cl12d " vstr gear_GLAOVWA; vstr gear_GLAOVWA_inf; set use_ctfauto vstr do_cl12e" set do_cl12e " vstr gear_GeAOVWA; vstr gear_GeAOVWA_inf; set use_ctfauto vstr do_cl13" set do_cl13 " vstr gear_FLAAVWT; vstr gear_FLAAVWT_inf; set use_ctfauto vstr do_cl14" set do_cl14 " vstr gear_FLAASVW; vstr gear_FLAASVW_inf; set use_ctfauto vstr do_cl15" set do_cl15 " vstr gear_GaAAVUW; vstr gear_GaAAVUW_inf; set use_ctfauto vstr do_cl16" set do_cl16 " vstr gear_GIAAVUW; vstr gear_GIAAVUW_inf; set use_ctfauto vstr do_cl17" set do_cl17 " vstr gear_FLIAUWA; vstr gear_FLIAUWA_inf; set use_ctfauto vstr do_cl11" set use_ctfauto "vstr do_cl11" set do_cl21 "vstr print_line; vstr gear_FMAAUTW; vstr gear_FMAAUTW_inf; set use_ctfscope vstr do_cl22" set do_cl22 " vstr gear_FZIATWA; vstr gear_FZIATWA_inf; set use_ctfscope vstr do_cl23" set do_cl23 " vstr gear_GZJASWA; vstr gear_GZJASWA_inf; set use_ctfscope vstr do_cl24" set do_cl24 " vstr gear_GNJAUWA; vstr gear_GNJAUWA_inf; set use_ctfscope vstr do_cl21" set use_ctfscope "vstr do_cl21" set do_cl31 "vstr print_line; vstr gear_GLAAVRW; vstr gear_GLAAVRW_inf; set use_tsauto vstr do_cl32" set do_cl32 " vstr gear_GLAORWA; vstr gear_GLAORWA_inf; set use_tsauto vstr do_cl33" set do_cl33 " vstr gear_GLAARWT; vstr gear_GLAARWT_inf; set use_tsauto vstr do_cl34" set do_cl34 " vstr gear_GaAAURW; vstr gear_GaAAURW_inf; set use_tsauto vstr do_cl35" set do_cl35 " vstr gear_GIAAURW; vstr gear_GIAAURW_inf; set use_tsauto vstr do_cl31" set use_tsauto "vstr do_cl31" set do_cl41 "vstr print_line; vstr gear_GMAAURW; vstr gear_GMAAURW_inf; set use_tsscope vstr do_cl42" set do_cl42 " vstr gear_GZIARWA; vstr gear_GZIARWA_inf; set use_tsscope vstr do_cl41" set use_tsscope "vstr do_cl41" //// Done echo "===> itnexu.cfg :: load...OK" ut_echo ^1===> ^4itnexu.cfg ^7:: ^3load...OK